
[GER]DuKs#1 Anfängerfreundlich - PVP, low Upkeep, Raid Times
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115 ms · Chicago
Last checked 3 m ago
10 / 100 players
Custom Map
57 days live Avg ping 111.8 ms Avg jitter 3.9 ms Wipe cycle 13.7 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 148.251.2.84:28015
First seen 07.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 13.4 | |
| 14 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 28 Aug 23 Median daily peak 11.5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 17
- Sep 3
Server info
Welcome to our server! [GER]DuKs#1 Anfängerfreundlich - PVP, low Upkeep, Raid Times
Map-Wipe every 1 .Thursday of the month and after two weeks -> No Blueprint Wipes!!
-> Beginner-friendly: The community and admins provide support if you have any questions or problems
Visit us on our Discord (Duks-discord.de / discord.gg/npRA3s6) or our homepage (www.duks-gaming.de)
VIP (Skip-Queue) available at: https://duksgaming.craftingstore.net/
For help, support and general things, just talk to us on the Discord
Server restart, daily 05:00 (CET)
-> Chat language: German (English for all other languages!)
-> No base takeover | TCs set during a raid must be demolished
-> Raid-Times - No Raids outside of permitted times!
-> Hacking, bugusing and racism will be punished with a ban!
-> Admins help (if possible) with demolition and construction help
Also note the further information via !Rules, !Info or !Help
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 15 | |
| Online | 115 ms | 10 | |
| Online | 115 ms | 8 | |
| Online | 115 ms | 11 | |
| Online | 115 ms | 6 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 2 | |
| Online | 108 ms | 11 | |
| Online | 115 ms | 14 | |
| Online | 121 ms | 8 | |
| Online | 108 ms | 9 | |
| Online | 115 ms | 9 | |
| Online | 115 ms | 8 | |
| Online | 109 ms | 6 | |
| Online | 115 ms | 2 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 3 | |
| Online | 107 ms | 5 | |
| Online | 109 ms | 12 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 5 | |
| Online | 109 ms | 5 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 3 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.