
Micro Wasteland COMING
Europe
SOON
0/24
Last checked 5 m ago
Wiped 1 d ago
Custom Map
RUSTREBELS.COM (EU) | SMALL | ONEGRID | ONE GRID | TRIO Server admin? Sign in with Steam to claim this server.
115 ms · Chicago
Jitter 4 ms
Last checked 3 m ago
0 / 50 players
Custom Map
Max 3 56 days live Avg ping 112 ms Avg jitter 3.8 ms Wipe halving: 1 days Wipe cycle 5.3 ±2.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 136.243.135.46:28000
First seen 07.08.2026
Last wipe: (16 h ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 6.1 | |
| 7 | |
| 7 | |
| 7 | |
| 0.9 | |
| 6.1 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 20 · 02:17 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe: Every Friday @ 19:00 CET | Last wipe: 18/9
Map size: 1000 | BP Wipe: Monthly
Welcome to One Grid 2x!
Fresh custom map, no kits, no teleport, no pay-to-win.
Cobalt Office controls the center. Bradley island controls the high tier.
Small map. Fast fights. Weekly chaos.
• 2x Gather (1.5x Sulfur)
• 2x Smelting (50% fuel usage)
• Faster Recycling (50% faster)
• Instant Craft (QoL only – no instant boom)
• Balanced BetterLoot (no loot spam)
• Custom Vending System (Build / PvP / Components)
• Cash Currency found in crates
• Cash can be used to buy Heli Signals
• Light Offline Raid Protection (reduced damage, no abuse)
• Raidblock active — no escape, no excuses.
• Weekly Map Wipes | Monthly BP Wipes
• Active Non-Playing Admins
No kits. No teleport. No pay-to-win.
Small map. Fast progression. Real PvP.
Control the grid — or get wiped.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 107 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Offline | — | — | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 2 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 |

Europe
SOON
0/24
Last checked 5 m ago
Wiped 1 d ago
Custom Map


Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.