ASTRYX X2 | MAX 10 | КИТЫ | МЕНЮ | ИВЕНТЫ banner

ASTRYX X2 | MAX 10 | КИТЫ | МЕНЮ | ИВЕНТЫ

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115 ms · Chicago

Last checked 2 m ago

0 / 100 players

Procedural Map

2x Max 10 57 days live Avg ping 112.3 ms Avg jitter 4.6 ms Wipe cycle 9.3 ±3.8 days

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Connect: 91.98.176.237:28056

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 91.98.176.237:28056

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  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
6.3
7
14.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 9 · 19:36 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeForce wipe0123Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

Добро пожаловать на ASTRYX X2.

Комфортный Rust сервер без лишнего шума:
- добыча ресурсов и компонентов X2
- увеличенные стаки ресурсов
- стартовые и привилегированные наборы /kit
- удобное меню сервера /menu
- жалобы на игроков /report
- активная администрация и честная игра
- ивенты, активности и собственные ASTRYX-системы
- статистика, топы и полезные разделы внутри меню

Особенности вайпа:
- карта: по расписанию
- рецепты: по расписанию
- лимит команды: MAX 10

ASTRYX — зашел, собрался, построился, повоевал.

Ping history from Chicago

114.6ms109msSep 3Oct 3

Jitter history

13.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 121 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 107 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 121 ms 0
Online 109 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 121 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 122 ms 0
Online 109 ms 0
Online 115 ms 0
Online 108 ms 0
Online 122 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0

Other 2x servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 3 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

- X2 | Solo/Duo/Trio/Quad |

9/100

Last checked 1 m ago

Wiped 2 d ago

2x GatherMax 4Vanilla

Custom Map

95 ms· Chicago

Wiped01/10 Raids/events/Skills/dungeons

1/40

Last checked 4 m ago

Wiped 2 d ago

2x Gather2 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Jitter4.2 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.