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Fair Haven 3x Modded

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108 ms · Chicago

Last checked 2 m ago

0 / 50 players

Custom Map

3x 57 days live Avg ping 111.4 ms Avg jitter 3.7 ms

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Connect: 176.9.113.42:28310

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First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 4 Median daily peak 0.5 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe01234Aug 7Oct 3

58 full · 0 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Rules
-No racism, discrimination, inappropriate behaviour
-No raiding or stealing allowed in safe zone; do not destroy, obstruct or build on to other players RP builds.
- All buildings must be upgraded, twig will be removed by admin afther warning
-No camping outside of safezone limits
- PVP outside of Safezone
- Loot from Raids is not allowed in the SafeZone, this includes the raidable bases
-No hording of sulfur + eplosives in SafeZone ( max 9k ) , craft it to ammo asap, admins will check your boxes randomly and delete if neccessary. High Velocity Rockets are ok
Plugins - Waterevent, Convoy, Remover Tool, large stacksizes, zone manager, better loot , backpack , extended recycler , kits , z level, raidable bases , NPC raiders , dangerous treasures,...

Ping history from Chicago

114.9ms108msSep 4Oct 3

Jitter history

5ms0msSep 4Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 108 ms 0
Online 108 ms 2
Online 115 ms 0
Online 109 ms 1
Online 109 ms 1
Online 115 ms 1
Online 108 ms 1
Online 108 ms 1
Online 108 ms 1
Online 115 ms 1
Online 109 ms 0
Online 108 ms 2
Online 115 ms 0
Online 108 ms 0
Online 108 ms 0
Online 121 ms 0
Online 109 ms 0
Online 121 ms 0
Online 108 ms 0
Online 107 ms 1
Online 115 ms 0
Online 115 ms 0
Online 121 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 108 ms 0
Online 108 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 122 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 108 ms 0
Online 108 ms 0
Online 115 ms 0

Other 3x servers in Germany (low ping)

Live / All 3X

1/40

Last checked 1 m ago

Wiped 2 d ago

3x Gather1 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

CORE TEST

0/5

Last checked 1 m ago

Wiped 1 d ago

15% elapsed85% left

Next wipe in 5 days

3x Gather1 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

3x PVP & Events ORP

0/40

Last checked 1 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

3x GatherMax 12 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.