
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
7/150
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
19 ms · Chicago
Jitter 0 ms
Last checked 4 m ago
19 / 200 players
Custom Map
Max 3 No BP wipe 46 days live Avg ping 20.1 ms Avg jitter 7.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.45.239.174:28045
First seen 17.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 47 Sep 15 · 02:03 UTC Median daily peak 28 (median of daily peaks, not average population)
Observed daily peak
48 full · 0 partial · 0 offline · 43 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe: First thursday of the month @ (2:00 PM EST)
Blueprints never wipe.
Map Size: 4000
(Maps hand-chosen & optimized for the best PVP experience)
Many Quality of Life changes including (but not limited to)
- Player optimizations
- Combind outpost & bandit
- Increased Limits (on team UI, bag limit, map marker etc)
- High quality hardware
Server Rules:
- Don't cheat, script or use 3rd party software (unless allowed by FP)
- Don't evade any EAC (within 90d) or RustLands placed bans
- Don't abuse any glitches or bugs, please report them
- Don't be a dick. No racism, homophobia or antisemitism.
- There is a limit of 3 players on TC/Codelocks, and only 3 player bags per base.
- No teaming/allying with other groups on the server.
Admins reserve the right to refuse service for anything not listed here
Further rules displayed in our Discord
Join our Discord! rustlands.net/invite
Wanting to support the server? store.rustlands.net
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 19 ms | 24 | |
| Online | 19 ms | 31 | |
| Online | 19 ms | 41 | |
| Online | 19 ms | 40 | |
| Online | 19 ms | 42 | |
| Online | 19 ms | 38 | |
| Online | 19 ms | 29 | |
| Online | 19 ms | 29 | |
| Online | 19 ms | 23 | |
| Online | 19 ms | 13 | |
| Online | 19 ms | 16 | |
| Online | 19 ms | 11 | |
| Online | 19 ms | 20 | |
| Online | 19 ms | 29 | |
| Online | 19 ms | 41 | |
| Online | 19 ms | 39 | |
| Online | 19 ms | 34 | |
| Online | 19 ms | 23 | |
| Online | 19 ms | 6 | |
| Online | 19 ms | 1 | |
| Offline | 19 ms | — | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 3 | |
| Online | 19 ms | 3 | |
| Online | 19 ms | 0 | |
| Online | 67 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 2 | |
| Online | 19 ms | 1 | |
| Online | 19 ms | 3 | |
| Online | 19 ms | 4 | |
| Online | 19 ms | 6 | |
| Online | 19 ms | 9 | |
| Online | 19 ms | 5 | |
| Online | 19 ms | 7 | |
| Online | 19 ms | 3 | |
| Online | 19 ms | 3 | |
| Online | 19 ms | 1 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 1 | |
| Online | 19 ms | 4 | |
| Online | 19 ms | 9 | |
| Online | 19 ms | 15 | |
| Online | 19 ms | 6 | |
| Online | 19 ms | 7 | |
| Online | 19 ms | 7 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
7/150
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
4/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.