[EU/SWE] Playstar - SOLO - X2 banner

[EU/SWE] Playstar - SOLO - X2

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108 ms · Chicago

Last checked 2 m ago

2 / 50 players

Procedural Map

2x Max 1 57 days live Avg ping 115.7 ms Avg jitter 4.7 ms Wipe cycle 14 ±0.1 days

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Connect: 192.121.44.108:28016

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First seen 07.08.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
14.1
13.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 7 Sep 20 · 11:50 UTC Median daily peak 3 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe02468Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

INFO
------------
- Next BP wipe 01.10
- Next Map wipe 01.10
- BPs wipe monthly
- Map wipes bi-weekly

RULES:
------------
- Only english in chat.
- No VAC ban or game ban. ZERO! No exceptions.
- VPNs or proxies are not allowed.
- No teaming, no allies, no friendly neighbours.
- Don´t roam, loot, run, boat, raid with any other player
- Don´t build next to your friends
- Don´t bag other player.
- Don´t have other players bags in your bas.
- Don´t have other players in your base. Only when you are being raided
- Don´t help players up
- Don´t give free stuff
- Don´t give away your base when you quit.
- Only trade through shop front and vending machine.
- Breaking one rule will get you banned.
- Report cheaters and abuse ONLY in discord.
------------

DISCORD: https://discord.gg/gxJm7Pv
STEAM: https://steamcommunity.com/groups/playstarrust

Ping history from Chicago

119.8ms110msSep 3Oct 3

Jitter history

3.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 108 ms 1
Online 108 ms 1
Online 111 ms 1
Online 112 ms 1
Online 111 ms 1
Online 112 ms 0
Online 108 ms 1
Online 111 ms 1
Online 112 ms 1
Online 108 ms 1
Online 112 ms 1
Online 113 ms 0
Online 112 ms 0
Online 107 ms 0
Online 107 ms 0
Online 112 ms 0
Online 111 ms 0
Online 107 ms 0
Online 113 ms 1
Online 111 ms 2
Online 107 ms 0
Online 112 ms 0
Online 113 ms 0
Online 108 ms 0
Online 112 ms 0
Online 111 ms 0
Online 112 ms 0
Online 111 ms 0
Online 112 ms 0
Online 112 ms 0
Online 113 ms 0
Online 112 ms 0
Online 111 ms 0
Online 112 ms 0
Online 112 ms 0
Online 112 ms 1
Online 111 ms 0
Online 111 ms 0
Online 111 ms 1
Online 111 ms 1
Online 111 ms 0
Online 112 ms 1
Online 108 ms 0
Online 111 ms 0
Online 112 ms 0
Online 108 ms 0
Online 112 ms 0
Online 111 ms 0
Online 112 ms 0
Online 109 ms 0

Other 2x servers in Sweden (low ping)

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Wiped 2 d ago

2x Gather2 avg wipe peakVanilla

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Jitter0.7 ms

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Procedural Map

100 ms· Chicago

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| No Offlines | Noob Friendly | No BP Wipe

5/100

Last checked 3 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

2x GatherNo BP wipe4 avg wipe peakVanilla

Procedural Map

103 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.