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TDL Test Server

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Last checked 3 h ago

0 / 100 players

TDL - Random Custom Map!

57 days live Avg ping 112.3 ms Avg jitter 3.7 ms

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Connect: 136.243.50.209:28015

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First seen 07.08.2026

Last wipe: (29 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 3 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 3Oct 1

29 full · 0 partial · 2 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

◉ TDL - TESTING SERVER ◉
◉ PLEASE GO TO OUR MAIN SERVER ◉
◉>>> TDL - Emberflow <<<◉
• High QoL • High FPS • Over 250 Mods • Custom Maps • Many Events •
• Clan/Team Limit 8 • Gather Rate: 3x • Increased Stack Size •

⦿ SERVER INFO ⦿
• Wipe: 1st, 3rd & 5th Thursday of the month •

⦿ PVE CONTENT ⦿
• Raidable Bases • Helicopters • Bradley Tanks • Dungeons •

⦿ FREE QOL & SYSTEMS ⦿
• 24 Slot Starting Backpack (grows with playtime) • BetterTC • Furnace Upgrades •
• Auto-Split Furnace • Stackable Chests • Custom Loot Tables • Personal Recycler •
• Vehicles • Skinbox • High Stack Rates • Remover Tool •

⦿ PROGRESSION ⦿
• Skill Tree • Unique Prestige System • Shop & Stock Market •

⦿ GAMEPLAY EXTRAS ⦿
• Jetpacks • Quests • Helicopters • Kits • Bosses • Virtual Quarries • Giveaways •
• Better NPCs • Tugboats • Teleporting and /tpb [Teleport Back!] • Multiple Homes •

⦿ DISCORD ⦿
• https://discord.thedragonesseslair.uk • Link Discord for extra kits & full access •

Ping history from Chicago

115ms109msSep 3Oct 1

Jitter history

4.8ms0msSep 3Oct 1

Recent history from Chicago

Checked Status Ping Players
Online 122 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Offline — —
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 122 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Offline — —
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 121 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 121 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0

Other servers in Germany (low ping)

0/52

Last checked 3 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

Jitter0.7 ms

2x Solo|Duo 50% Upkeep

0/100

Last checked 41 s ago

Wiped 1 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

0/24

Last checked 6 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

23 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.