
Micro Wasteland COMING
Europe
SOON
0/24
Last checked 58 s ago
Wiped 1 d ago
Custom Map
DutchRust PVE Zombies | Raidable Bases Server admin? Sign in with Steam to claim this server.
115 ms · Chicago
Jitter 4 ms
Last checked 3 m ago
21 / 75 players
Procedural Map
Modded 56 days live Avg ping 112.1 ms Avg jitter 4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.9.101.147:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 36 Sep 4 Median daily peak 23 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome at DutchRust PVE.
- Server is PVE Roleplay also perfect for Starters.
- A modded server that still gives you the RUST experience.
- You can read all about the extra's ingame with /info.
- Discord: https://discord.gg/XC9rdA6
- Yes there are alot of Zombies, but a headshot is a kill!
- We keep our rules simple and allow you to play the game how you see fit.
- However no racism of any kind is tolerated.
- No cheats or hacks (steam check).
- The Server will be wiped every Month.
- But you will keep your BP's and progress skills.
Plugins installed:
- Ferry Terminal Event
- AirfieldEvent
- ArcticBaseEvent
- Armored Train
- Backpacks
- CargoPlaneCrash
- Convoy
- DangerousTreasures
- HomeRecycler
- LSkins
- Quests
- Raidable Bases
- RemoverTool
- ShipWreck
- SignArtist
- Skilltree
- Sputnik
- Trade
- VirtualQuarries
- VirtualSmelter
- WaterBases
- Locks on vehicles, horses
- ZombieHorde & much more; see /info ingame
- Have Fun.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 15 | |
| Online | 108 ms | 10 | |
| Online | 115 ms | 3 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 7 | |
| Online | 115 ms | 21 | |
| Online | 108 ms | 34 | |
| Online | 115 ms | 25 | |
| Online | 108 ms | 23 | |
| Online | 121 ms | 22 | |
| Online | 121 ms | 20 | |
| Online | 115 ms | 13 | |
| Online | 115 ms | 9 | |
| Online | 115 ms | 4 | |
| Online | 109 ms | 6 | |
| Online | 115 ms | 9 | |
| Online | 107 ms | 15 | |
| Online | 107 ms | 31 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 3 | |
| Online | 121 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 122 ms | 2 | |
| Online | 109 ms | 5 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 8 | |
| Online | 115 ms | 12 | |
| Online | 109 ms | 11 | |
| Online | 115 ms | 6 | |
| Online | 121 ms | 5 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 3 | |
| Online | 108 ms | 7 | |
| Online | 115 ms | 13 | |
| Online | 115 ms | 8 | |
| Online | 121 ms | 10 | |
| Online | 115 ms | 7 | |
| Online | 115 ms | 9 | |
| Online | 122 ms | 2 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 6 | |
| Online | 108 ms | 11 | |
| Online | 108 ms | 16 |

Europe
SOON
0/24
Last checked 58 s ago
Wiped 1 d ago
Custom Map


Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.