
[EU] Maximo's 10x
Europe
PvE | No Raids-Noob Friendly-Drugs
8/50
Last checked 35 s ago
Wiped 1 d ago
CHERNOBYL
[EU] Nomad PvE 10x - Skill Tree - Raids - Economy Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 3.8 ms
Last checked 4 m ago
3 / 50 players
Custom Map
10x 56 days live Avg ping 111.5 ms Avg jitter 3.8 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 148.251.22.167:28010
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 13 · 09:46 UTC Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
♦ Rules: ♦
◦ No Griefing, Toxicity, Harassment, BS of any kind (More details in-game)
◦ Accusations must be backed with proof
♦ Special: ♦
◦ Tiered Progression - Unlock perks via Playtime
◦ Custom Currency Items & Upgradable features
◦ Full Economy - Buy | Sell
◦ Detailed /Info panel & Discord
◦ Abandoned & Raidable Bases
◦ Fully Custom PvE Experience
♦ Other: ♦
◦ No Server Radiation
◦ Custom Skill Tree
◦ Tons of Npc Events
◦ True PvE Experience
◦ Beginner Friendly
◦ Quality of Life features
◦ Active Discord Community
◦ Anti-Hack & Cheat Detection
◦ Active Admins
◦ Soo much more, you must experience this for your self!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 5 | |
| Online | 115 ms | 2 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 5 | |
| Online | 122 ms | 2 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 4 | |
| Online | 115 ms | 2 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 107 ms | 2 | |
| Online | 121 ms | 3 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 4 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 3 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 121 ms | 3 | |
| Online | 115 ms | 2 | |
| Online | 108 ms | 2 |

Europe
PvE | No Raids-Noob Friendly-Drugs
8/50
Last checked 35 s ago
Wiped 1 d ago
CHERNOBYL


Europe
Pve+|Custom Weapon|Gold Scrap|Bosses
4/100
Last checked 3 m ago
Wiped 1 d ago
Custom Map

Europe
|3MAX|WIPE 24.08|KITS|SHOP|FREEVIP
0/300
Last checked 5 m ago
Wiped 37 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.