Convergence | Citadel |3XLoot|PvP+PvE|Skins|Trio|Events|Skills| banner

Convergence | Citadel |3XLoot|PvP+PvE|Skins|Trio|Events|Skills|

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115 ms · Chicago

Last checked 1 m ago

2 / 100 players

Procedural Map

Max 3 57 days live Avg ping 111.9 ms Avg jitter 4 ms

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Connect: 148.251.138.115:28015

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 26 · 08:22 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe012Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

Convergence is a hybrid Rust server built for players who want freedom without sacrificing challenge. No forced PvP,
no PVE hand-holding — just a world that pushes back.

Play your way:

PVE Mode for building, exploring, and progression.
PVP Mode when you're ready to raid, fight, and compete.
Switch anytime at designated zones — your playstyle, your rules.

Welcome to Rust:

Smart NPC raiders that patrol, ambush, and fight strategically.
Balanced progression — rewarding, not easy.
Events for both PVE and PVP players.
No pay-to-win — skill matters.

Whether you build, fight, or do both — your story starts here.

Ping history from Chicago

115ms108msSep 3Oct 3

Jitter history

5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 115 ms 0
Online 109 ms 0
Online 108 ms 0
Online 109 ms 0
Online 108 ms 0
Online 108 ms 0
Online 108 ms 0
Online 115 ms 1
Online 109 ms 0
Online 108 ms 0
Online 115 ms 0
Online 108 ms 0
Online 121 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 1
Online 108 ms 1
Online 108 ms 1
Online 107 ms 1
Online 109 ms 0
Online 121 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 108 ms 0
Online 108 ms 0
Online 115 ms 0
Online 121 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 108 ms 0
Online 115 ms 0
Online 109 ms 0
Online 108 ms 0
Online 115 ms 0
Online 108 ms 0
Online 108 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0

Other servers in Germany (low ping)

1/52

Last checked 1 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

Jitter0 ms

2x Solo|Duo 50% Upkeep

0/100

Last checked 8 s ago

Wiped 1 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

Jitter0.7 ms

| Biweekly | 6 MAX | Shared BPs

0/40

Last checked 6 m ago

Wiped 17 m ago

3% elapsed97% left

Next wipe in 10 hours

2x Gather1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.