[GER/EU] Sanctuary Teams (1-4) banner

[GER/EU] Sanctuary Teams (1-4)

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115 ms · Chicago

Jitter 0 ms

Last checked 3 m ago

16 / 50 players

Procedural Map

58 days live Avg ping 112.2 ms Avg jitter 4 ms

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Connect: 176.9.122.93:28080

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First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 20 Oct 4 · 11:09 UTC Median daily peak 8 (median of daily peaks, not average population)

Observed daily peak

Force wipe05101520Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

05101520

Server info

Willkommen auf Sanctuary Teams (1-4)

FEATURE:
➝• No Turret Limit
➝• 5% Base Upkeep
➝• Extra Recyclers

Discord https://discord.gg/M78Frxxzvq

Für Hilfe, Support und allgemeines, sprecht uns einfach auf dem Discord an
Full-Wipe jeden 1. Donnerstag im Monat (Map)

Server Regeln:
➝§1: Kein Griefing
➝§2: Hacking, Bugusing und Rassismus wird mit Ban bestraft!
➝§3: Basen dürfen nicht Übernommen werden
➝§4: Chatsprache: Deutsch oder Englisch

Admin: Maverick & BatmanGermany & Lasey & MoonKnight

Welcome to Sanctuary Teams (1-4)

FEATURE:
➝• No Turret Limit
➝• 5% Base Upkeep
➝• Extra Recyclers

Discord https://discord.gg/M78Frxxzvq

For help, support and general, just talk to us on the Discord
Full-Wipe every 1st Thursday of the month (Map)

Server rules:
➝§1: No griefing
➝§2: Hacking, bugusing and racism will be punished with ban!
➝§3: Bases may not be taken over
➝§4:Chat language: German or English

Admin: Maverick & BatmanGermany & Lasey & MoonKnight

Ping history from Chicago

115ms108msSep 4Oct 4

Jitter history

4.9ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 115 ms 15
Online 115 ms 19
Online 108 ms 11
Online 109 ms 3
Online 109 ms 2
Online 115 ms 11
Online 115 ms 10
Online 115 ms 8
Online 108 ms 3
Online 115 ms 1
Online 115 ms 3
Online 109 ms 1
Online 115 ms 4
Online 109 ms 7
Online 109 ms 11
Online 115 ms 4
Online 121 ms 4
Online 108 ms 3
Online 115 ms 2
Online 115 ms 3
Online 115 ms 2
Online 121 ms 1
Online 115 ms 2
Online 107 ms 4
Online 107 ms 8
Online 109 ms 1
Online 108 ms 1
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 121 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 108 ms 0
Online 115 ms 0
Online 108 ms 1
Online 115 ms 0
Online 115 ms 1
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 108 ms 0

Other servers in Germany (low ping)

1/52

Last checked 1 m ago

Wiped 2 d ago

2 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

Jitter0.7 ms

0/24

Last checked 5 m ago

Wiped 2 d ago

1 avg wipe peakVanilla

Custom Map

22 ms· Chicago

Jitter0.7 ms

2x Solo|Duo 50% Upkeep

0/100

Last checked 6 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.