
GoodWibes PVE|EU|No Decay|No Killing|NoRaid|2XLoot|
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
2 / 150 players
Custom Map
58 days live Avg ping 112 ms Avg jitter 3.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 116.202.52.49:41404
First seen 07.08.2026
Last wipe: (31 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 14 Sep 5 Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
25 full · 0 partial · 6 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Server info
GoodWibes PVE | Friendly PvE server focused on clean progression, quality of life, events, and long-term building. [ Progression ] Boosted loot, boosted smelting, faster farming, and improved mining. [ PvE Content ] Raidable Bases, Heli Signals, Vehicle Airdrops, events, and special rewards. [ Quality of Life ] Backpacks, homes, teleporting, remover tool, item skins, sorting, safe trading, no decay, and more. [ Economy ] Earn net worth by selling items in /shop, then buy vehicles, special items, airdrops, and useful upgrades. [ Industrial & Building ] Industrial support, mining upgrades, clean building rules, and protected PvE gameplay. Join GoodWibes PVE, progress your way, support the community, and enjoy a relaxed Rust experience.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 121 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 121 ms | 1 | |
| Online | 109 ms | 5 | |
| Online | 115 ms | 2 | |
| Online | 115 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 121 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 5 | |
| Online | 115 ms | 3 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 110 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.