
[UA][EU] UNDERBEER | WIPE 19-10-26 19:00 UTC
Server admin? Sign in with Steam to claim this server.
115 ms · Chicago
Jitter 4.9 ms
Last checked 1 m ago
5 / 250 players
Procedural Map
58 days live Avg ping 111.9 ms Avg jitter 5.5 ms Wipe cycle 9.5 ±5.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.63.165.86:28015
First seen 07.08.2026
Last wipe: (40 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| 10 | |
| 0 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Aug 21 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
59 full · 0 partial · 0 offline · 32 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 17
- Aug 24
- Aug 24 (2026)
Server info
[UA][EU] UNDERBEER - https://discord.gg/62VfbMSnhG
Сервер запущений у 2022 році, він розміщується на потужному серверному обладнанні в Німеччині. Сервер підтримується і я намагаюсь всіляко його розвивати та покращувати. То ж ласкаво просимо на Underbeer Server!
Server launched in 2022, it runs on powerful server hardware located in Germany.
The server is maintained and I try my best to improve and promote it, experimenting with different ideas.
So welcome to the Underbeer Server!
- х2 stack size
- х2 MLRS rocket stack
- map size with all buildings
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 115 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 2 | |
| Online | 108 ms | 4 | |
| Online | 115 ms | 7 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 3 | |
| Online | 121 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 109 ms | 2 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 121 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 107 ms | 3 | |
| Online | 121 ms | 4 | |
| Offline | — | — | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 1 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.