[EU/SWE] Playstar - SOLO - LARGE MAP banner

[EU/SWE] Playstar - SOLO - LARGE MAP

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111 ms · Chicago

Jitter 0.6 ms

Last checked 2 m ago

21 / 50 players

Procedural Map

Max 1 56 days live Avg ping 115.3 ms Avg jitter 5.1 ms Wipe cycle 14 ±0.1 days

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Connect: 192.121.44.42:28016

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First seen 07.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14.1
13.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 39 Sep 6 Median daily peak 20 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe010203040Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

010203040

Server info

SOLO: INFO
------------
- Next BP wipe 01.10
Next Map wipe 01.10
- BPs wipe monthly
- Map wipes bi-weekly

RULES:
------------
- Only english in chat.
- No VAC ban or game ban. ZERO! No exceptions.
- VPNs or proxies are not allowed.
- No teaming, no allies, no friendly neighbours.
- Don´t roam, loot, run, boat, raid with any other player
- Don´t build next to your friends
- Don´t bag other player.
- Don´t have other players bags in your bas.
- Don´t have other players in your base. Only when you are being raided
- Don´t help players up
- Don´t give free stuff
- Don´t give away your base when you quit.
- Only trade through shop front and vending machine.
- Breaking one rule will get you banned.
- Report cheaters and abuse ONLY in discord.
------------

DISCORD: https://discord.gg/gxJm7Pv
STEAM: https://steamcommunity.com/groups/playstarrust

Ping history from Chicago

125ms109.4msSep 3Oct 3

Jitter history

4.6ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 111 ms 20
Online 111 ms 23
Online 112 ms 14
Online 108 ms 9
Online 107 ms 10
Online 108 ms 9
Online 113 ms 16
Online 113 ms 32
Online 108 ms 25
Online 112 ms 24
Online 112 ms 24
Online 111 ms 24
Online 108 ms 21
Online 107 ms 22
Online 108 ms 11
Online 107 ms 7
Online 107 ms 13
Online 107 ms 21
Online 112 ms 33
Online 113 ms 4
Online 111 ms 1
Online 107 ms 0
Online 107 ms 1
Online 112 ms 1
Online 108 ms 1
Online 106 ms 1
Online 112 ms 0
Online 107 ms 2
Online 111 ms 1
Online 112 ms 2
Online 107 ms 4
Online 107 ms 3
Online 112 ms 2
Online 113 ms 2
Online 108 ms 0
Online 108 ms 1
Online 111 ms 0
Online 111 ms 2
Online 111 ms 4
Online 113 ms 5
Online 108 ms 5
Online 107 ms 4
Online 107 ms 4
Online 108 ms 2
Online 112 ms 1
Online 112 ms 1
Online 112 ms 0
Online 108 ms 3
Online 107 ms 4
Online 107 ms 8

Other servers in Sweden (low ping)

1/50

Last checked 2 m ago

Wiped 1 d ago

3 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Jitter0 ms

1/100

Last checked 2 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

Max 17 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Jitter0.7 ms

0/10

Last checked 2 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.