GER/ QZNG/ 5x/
Europe
Com
0/40
Last checked 8 m ago
Wiped 1 d ago
Procedural Map
Mootopia PVE 5X|Quests|Skins|Raidbase|Skilltree|Zombies Server admin? Sign in with Steam to claim this server.
115 ms · Chicago
Jitter 4.9 ms
Last checked 4 m ago
3 / 100 players
Procedural Map
5x 56 days live Avg ping 112.3 ms Avg jitter 4.1 ms Wipe halving: 1 days Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 94.130.207.220:60418
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Aug 16 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Mootopia PVE – your home for a relaxed, community-focused Rust experience. At Mootopia PVE, we’ve built a server designed for players who enjoy the survival, building, and progression aspects of Rust without the constant pressure of PvP. Whether you love constructing massive bases, running monuments, farming resources, or teaming up with friends, Mootopia PVE offers a friendly and supportive environment where you can play at your own pace. Our server focuses on: 🏗️ Creative and ambitious base building 🌲 Balanced gathering and progression 🤝 A welcoming, non-toxic community ⚙️ Active staff and consistent updates 🎉 Fun events and quality-of-life features Thank you for being part of our community. We’re excited to have you surviving, building, and thriving with us on Mootopia PVE!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 2 | |
| Online | 121 ms | 3 | |
| Online | 109 ms | 3 | |
| Online | 109 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 2 | |
| Online | 107 ms | 3 | |
| Online | 107 ms | 3 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 122 ms | 0 |
Europe
Com
0/40
Last checked 8 m ago
Wiped 1 d ago
Procedural Map


Europe
MAX 3 | x5
0/75
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Europe
X5 (Kits, Skins)
2/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.