Immersive-Prim-Survival [No Raiding] banner

Immersive-Prim-Survival [No Raiding]

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109 ms · Chicago

Jitter 0.7 ms

Last checked 6 m ago

0 / 50 players

Procedural Map

57 days live Avg ping 112.1 ms Avg jitter 3.9 ms Wipe halving: 3 days

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Connect: 5.9.121.103:28040

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First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Aug 27 Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe01234Aug 7Oct 4

59 full · 0 partial · 0 offline · 32 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Gamemode: Prim-Survival (Raids are disabled, PvP is possible)
Language: German/English

This Server aims for an immersive, casual-friendly survival experience. It's up to you if you want to be a friendly Survivor who likes to form Alliances and build Villages, a lone Wolf who prefers to stay away from others, or a lootthirsty Lunatic who likes to hunt down and prey on his fellow Survivors. You do You, but you might have to fight for it.
For detailed List of Changes scroll down.

List of Changes:
-PvP is possible but Raids are not. Your Base is your personal Safezone! Structures and Doors/Windows are immune to damage, but deployables can still be damaged and you are limited to 3 TC's to avoid griefing.
-TC will block other Players from building Twig-Structures on your Base, but Ladders can still be used.
-Upkeep is still 100% Vanilla
-Deep-Sea is always accessible and you can build on the Islands.
-No Team-UI, watch out for friendly-fire.
-Wildlife-Spawnrate is increased, be careful during nighttime.

Daily-Server-Reboot at 5:00h/6:00h german Time (UTC+1/2)

Ping history from Chicago

114.3ms109msSep 4Oct 4

Jitter history

5.5ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 109 ms 0
Online 108 ms 0
Online 115 ms 0
Online 108 ms 1
Online 108 ms 1
Online 115 ms 1
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 0
Online 109 ms 1
Online 109 ms 1
Online 108 ms 1
Online 115 ms 1
Online 108 ms 1
Online 115 ms 1
Online 115 ms 2
Online 108 ms 0
Online 115 ms 0
Online 115 ms 0
Online 107 ms 0
Online 107 ms 1
Online 108 ms 1
Online 108 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 0
Online 109 ms 0
Online 121 ms 0
Online 115 ms 0
Online 108 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 121 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 108 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 122 ms 0

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Custom Map

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Jitter0.7 ms

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2 avg wipe peakVanilla

Procedural Map

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2x Solo|Duo 50% Upkeep

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2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.