[EU] LG Chill PVE 5x|Kits|Bases|Heli|Bradley|Convoys|Quests
Server admin? Sign in with Steam to claim this server.
104 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
4 / 50 players
Procedural Map
5x Modded 57 days live Avg ping 118.6 ms Avg jitter 9.2 ms Wipe cycle 6 ±1.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 176.10.163.68:28015
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 1.7 | |
| 5.3 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Sep 18 · 19:22 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 24
- Sep 17
- Sep 16
- Sep 10
Server info
[EU] LG Chill PVE 5x | Kits | Raidable Bases | Heli Signals | Bradley Drops | Convoys | Quests | Skill Tree | NPCs | Shop
Rocket HMLMG can be found in the top two difficulties of Raidable Bases, Heli Signals, Bradley Drops & Convoys
This is a PVE server
Don't be a menace
Type /info in chat for more
BPs are wiped only when forced by Facepunch
The server wipes every Thursday at 18:30 UTC
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 104 ms | 4 | |
| Online | 104 ms | 4 | |
| Online | 104 ms | 4 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 5 | |
| Online | 104 ms | 2 | |
| Online | 104 ms | 2 | |
| Online | 104 ms | 3 | |
| Online | 104 ms | 2 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 0 | |
| Offline | — | — | |
| Online | 104 ms | 1 | |
| Online | 112 ms | 2 | |
| Online | 104 ms | 3 | |
| Online | 104 ms | 2 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 4 | |
| Online | 104 ms | 2 | |
| Online | 104 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 120 ms | 1 | |
| Online | 120 ms | 0 | |
| Online | 120 ms | 2 | |
| Online | 112 ms | 3 | |
| Online | 104 ms | 3 | |
| Online | 120 ms | 1 | |
| Online | 112 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 112 ms | 1 | |
| Online | 104 ms | 0 | |
| Online | 104 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 104 ms | 2 | |
| Online | 119 ms | 3 | |
| Online | 104 ms | 5 | |
| Online | 104 ms | 3 | |
| Online | 122 ms | 2 | |
| Online | 104 ms | 3 | |
| Online | 112 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 104 ms | 2 | |
| Online | 104 ms | 1 |
Other servers in Sweden (low ping)


[EU] Rusty Hedgehogs
Europe
5/100
Last checked 50 s ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.