YahRly PvE | Raidable Bases | Chill Community | Grave banner

YahRly PvE | Raidable Bases | Chill Community | Grave

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111 ms · Chicago

Jitter 0.7 ms

Last checked 6 s ago

60 / 100 players

Procedural Map

48 days live Avg ping 109.4 ms Avg jitter 1.6 ms

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Connect: 51.89.57.43:28015

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 16.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 94 Oct 1 · 20:21 UTC Median daily peak 51 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe020406080100Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

020406080100

Server info

We've been dedicated to PvE since 2023.

Almost Vanilla PvE with tweaks and little things. No stack size, gather or GUI mods. Beginners welcome.

No stealing, no raiding player bases, no killing players except on Oil Rigs.
PvP is allowed on Oil Rigs and between teammates.

- Reduced upkeep
- Reduced vehicle and horse decay
- Minicopters spawn on roads
- Last-day purge (PvP opens late wipe)
- VPNs allowed on request

Rules and Discord: click View Webpage

Ping history from Chicago

110.2ms106.4msSep 3Oct 3

Jitter history

3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 111 ms 56
Online 110 ms 51
Online 109 ms 35
Online 111 ms 20
Online 111 ms 17
Online 109 ms 34
Online 109 ms 53
Online 110 ms 74
Online 109 ms 74
Online 110 ms 54
Online 109 ms 65
Online 111 ms 54
Online 110 ms 44
Online 110 ms 25
Online 109 ms 19
Online 110 ms 18
Online 111 ms 30
Online 110 ms 60
Online 110 ms 93
Online 111 ms 66
Online 111 ms 10
Online 109 ms 8
Online 109 ms 6
Online 110 ms 5
Online 110 ms 1
Online 109 ms 1
Online 108 ms 5
Online 109 ms 12
Online 111 ms 22
Online 109 ms 29
Online 111 ms 18
Online 109 ms 20
Online 110 ms 9
Online 110 ms 3
Online 109 ms 6
Online 110 ms 2
Online 109 ms 5
Online 111 ms 8
Online 110 ms 10
Online 110 ms 19
Online 110 ms 18
Online 110 ms 10
Online 109 ms 8
Online 110 ms 9
Online 110 ms 6
Online 109 ms 4
Online 111 ms 1
Online 110 ms 8
Online 110 ms 12
Online 109 ms 22

Other servers in United Kingdom (low ping)

2x | Skills | Events | Npc Raids | Quests

3/50

Last checked 2 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Lush Custom PvE Maps

11 ms· Chicago

Jitter0 ms

Monthly Trio Premium |50% Upkeep|No BP Wipes|x2

2/200

Last checked 2 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 3No BP wipe4 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2

1/200

Last checked 42 s ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 44 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.