
Times beyond Cobalt [PvE] [Monthly] [EU/DE]
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 4.2 ms
Last checked 2 m ago
4 / 50 players
Nice custom map with surprises.
56 days live Avg ping 111.9 ms Avg jitter 3.7 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 167.235.243.227:28015
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Aug 29 Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
Keine Zeit für 24/7 Hardcore-Grind, aber Bock auf Rust ohne die Angst vor Offline-Raids!
Discord: https://discord.gg/bPdTjB7GY9
Das erwartet dich bei uns:
* Monthly Wipe: Maximaler Langzeitspaß ohne ständige Resets.
* Echter Vanilla Loot: Die perfekte Balance, die langfristig motiviert.
* 100% PvE Fokus: Stressfreies Bauen und Erkunden im eigenen Tempo.
* Custom Monumente: Einzigartige Orte mit packenden NPC-Kämpfen.
* Geheime Loot-Spots: Entdecke ungewöhnliche Plätze auf der Map.
* Bau-Paradies: Riesige Skin-Auswahl, Removertool & Naturemarket.
* Anfänger und Roleplay freundlich
BattleMetrics-Info: rs0000000icz0rAi4002Q]
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 2 | |
| Online | 115 ms | 2 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 5 | |
| Online | 115 ms | 5 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 5 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 5 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 4 | |
| Online | 115 ms | 4 | |
| Online | 107 ms | 6 | |
| Online | 108 ms | 6 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 3 | |
| Online | 115 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.