RustVikings | Solo/Duo | Sundays | FULLWIPE 01/10 20:00CEST banner

RustVikings | Solo/Duo | Sundays | FULLWIPE 01/10 20:00CEST

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92 ms · Chicago

Jitter 0 ms

Last checked 3 m ago

4 / 400 players

Procedural Map

Max 2 56 days live Avg ping 95.8 ms Avg jitter 7.3 ms Wipe halving: 1 days Wipe cycle 5.5 ±1.5 days

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Connect: 37.156.35.90:28036

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 37.156.35.90:28036

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First seen 07.08.2026

Next wipe: High confidence

Last wipe: (5 d ago)

Wipe history

Wiped Days since previous
4.8
6.4
7.6
6.4
2.8
4.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 587 Aug 23 Median daily peak 25.5 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipeWipeWipeWipeWipeForce wipe0200400600Aug 7Oct 3

58 full · 0 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600

Server info

Last Wipe: 20/09 17:00CEST [FullWipe], Next Wipe: 27/09 17:00CEST [FullWipe]

----------------------------------------------------
RULES
• Max Team Size: 2 [NO cooperation outside team]
• No cheating/exploiting
• No Racism/Sexism or generally Toxic behaviour

VIP [NO P2W]
• Skip Queue
• VIP Name Tag In-Game
• VIP Role in Discord
• Priority Admin Help/Assistance

Discord:

Ping history from Chicago

117.4ms92msSep 3Oct 3

Jitter history

25.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 92 ms 3
Online 92 ms 3
Online 92 ms 1
Online 97 ms 0
Online 92 ms 2
Online 97 ms 3
Online 97 ms 3
Online 96 ms 9
Online 92 ms 6
Online 97 ms 7
Online 92 ms 8
Online 97 ms 5
Online 96 ms 6
Online 92 ms 1
Online 97 ms 0
Online 92 ms 2
Online 97 ms 6
Online 96 ms 15
Online 96 ms 4
Online 92 ms 12
Online 96 ms 17
Online 97 ms 15
Online 97 ms 14
Online 96 ms 12
Online 92 ms 4
Online 92 ms 11
Online 97 ms 25
Online 97 ms 25
Online 97 ms 36
Online 97 ms 31
Offline — —
Online 97 ms 30
Online 96 ms 17
Online 92 ms 19
Online 96 ms 10
Online 92 ms 16
Online 92 ms 30
Online 92 ms 55
Online 96 ms 74
Online 96 ms 73
Online 96 ms 78
Online 96 ms 75
Online 97 ms 60
Online 97 ms 29
Online 92 ms 28
Online 97 ms 39
Online 92 ms 51
Online 96 ms 101
Online 96 ms 157
Online 96 ms 208

Other servers in Netherlands (low ping)

10XGather/10XLoot/RaidableBases/Zombies

0/50

Last checked 7 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter1.2 ms

| PvE | KITS | PURGE | BACKPACK | SKINBOX |

5/150

Last checked 4 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 11 days

1000x Gather7 avg wipe peakVanilla

Procedural Map

85 ms· Chicago

Jitter0 ms

0/20

Last checked 7 m ago

Wiped 1 d ago

4 avg wipe peakVanilla

Procedural Map

85 ms· Chicago

Jitter0.6 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.