[EU] Grimlands.eu - PVE | Monthly
Server admin? Sign in with Steam to claim this server.
118 ms · Chicago
Jitter 0 ms
Last checked 41 s ago
4 / 200 players
Procedural Map
57 days live Avg ping 133.4 ms Avg jitter 9.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 158.174.102.177:28021
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 26 · 20:31 UTC Median daily peak 4.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
*** Welcome to Grimlands ***
The European Rust Community - Long Cycle PVE Server
Server: PVE (Vanilla PVE)
Map Size: 4250
Max Population: 200
→ Wipe Schedule:
• Map wipe: First Thursday of the month @ 16:00 CET / 17:00 CEST (forced wipe)
• Blueprint wipe: First Thursday of each month (forced wipe)
→ Rules:
• No racism, sexism, hate speech or harassment
• No cheating, exploiting or game-breaking behavior
• Respect other players and the community
• Do not destroy, damage, steal from, or interfere with other players or their property in any way.
• Play fair - toxic behavior is not tolerated
• Do not trap, block in, or lock in other players.
x Breaking the rules = ban, no exceptions
*** Build long-term, survive long-term - Welcome to Grimlands PVE ***
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 118 ms | 2 | |
| Online | 118 ms | 3 | |
| Online | 118 ms | 1 | |
| Online | 119 ms | 1 | |
| Online | 118 ms | 2 | |
| Online | 118 ms | 3 | |
| Online | 118 ms | 3 | |
| Online | 118 ms | 2 | |
| Online | 119 ms | 1 | |
| Online | 118 ms | 2 | |
| Online | 119 ms | 3 | |
| Online | 118 ms | 2 | |
| Online | 118 ms | 1 | |
| Online | 118 ms | 0 | |
| Online | 118 ms | 1 | |
| Online | 118 ms | 1 | |
| Online | 126 ms | 3 | |
| Online | 118 ms | 2 | |
| Online | 118 ms | 2 | |
| Online | 127 ms | 0 | |
| Online | 119 ms | 3 | |
| Online | 118 ms | 2 | |
| Online | 118 ms | 0 | |
| Online | 134 ms | 1 | |
| Online | 126 ms | 1 | |
| Online | 119 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 135 ms | 1 | |
| Online | 118 ms | 0 | |
| Online | 119 ms | 1 | |
| Online | 119 ms | 0 | |
| Online | 119 ms | 1 | |
| Online | 118 ms | 0 | |
| Online | 126 ms | 2 | |
| Online | 138 ms | 2 | |
| Online | 126 ms | 1 | |
| Online | 118 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 118 ms | 1 | |
| Online | 125 ms | 3 | |
| Online | 126 ms | 2 | |
| Online | 118 ms | 2 | |
| Online | 118 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 126 ms | 1 | |
| Online | 126 ms | 1 | |
| Online | 119 ms | 1 | |
| Online | 119 ms | 1 | |
| Online | 118 ms | 4 |
Other servers in Sweden (low ping)


[EU] Rusty Hedgehogs
Europe
5/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.