
GER/PVE Spass am Zocken
Server admin? Sign in with Steam to claim this server.
111 ms · Chicago
Jitter 2.1 ms
Last checked 33 s ago
19 / 100 players
Procedural Map
57 days live Avg ping 113.4 ms Avg jitter 3.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 77.20.164.117:28015
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 45 Oct 1 · 19:40 UTC Median daily peak 13.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
Willkommen auf -Spass am Zocken- .
Dies ist ein PVE-Server. Regeln mit /info im Chat. Aktive Admins, wir helfen gerne.
Plugins: Premium-Events, Raidable Bases, Convoy, HarborEvent, Dangerous Treasures, Clans, Kits, Backpack, RemoverTool, ZLevels Remastered, Enhanced Hammer, Chest Stacks, No Blueprint Wipe, Rucksack bleibt.
Viel Spass beim Zocken.
Welcome to fun gaming. This is a PVE server.
Rules with /info in the chat. Active admins, we're happy to help.
Plugins: Premium Events, Raidable Bases, Convoy, HarborEvent, Dangerous Treasures, Clans, Kits, Backpack, RemoverTool, ZLevels Remastered, Enhanced Hammer, Chest Stacks, No Blueprint Wipe, Backpack stays.
Have fun playing.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 111 ms | 23 | |
| Online | 108 ms | 23 | |
| Online | 114 ms | 12 | |
| Online | 108 ms | 5 | |
| Online | 112 ms | 6 | |
| Online | 112 ms | 8 | |
| Online | 119 ms | 17 | |
| Online | 116 ms | 27 | |
| Online | 117 ms | 34 | |
| Online | 111 ms | 26 | |
| Online | 109 ms | 29 | |
| Online | 111 ms | 16 | |
| Online | 111 ms | 15 | |
| Online | 112 ms | 16 | |
| Online | 117 ms | 9 | |
| Online | 120 ms | 3 | |
| Online | 117 ms | 5 | |
| Online | 110 ms | 10 | |
| Online | 110 ms | 28 | |
| Online | 117 ms | 44 | |
| Offline | — | — | |
| Online | 117 ms | 5 | |
| Online | 119 ms | 3 | |
| Online | 117 ms | 1 | |
| Online | 119 ms | 2 | |
| Online | 112 ms | 4 | |
| Online | 114 ms | 2 | |
| Online | 121 ms | 3 | |
| Online | 119 ms | 4 | |
| Online | 110 ms | 9 | |
| Online | 116 ms | 8 | |
| Online | 112 ms | 4 | |
| Online | 113 ms | 3 | |
| Online | 118 ms | 5 | |
| Online | 121 ms | 4 | |
| Online | 114 ms | 2 | |
| Online | 112 ms | 0 | |
| Online | 117 ms | 1 | |
| Online | 119 ms | 1 | |
| Offline | 111 ms | — | |
| Online | 117 ms | 12 | |
| Online | 111 ms | 2 | |
| Online | 115 ms | 3 | |
| Online | 111 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 114 ms | 3 | |
| Online | 118 ms | 2 | |
| Offline | 112 ms | — | |
| Online | 112 ms | 2 | |
| Online | 119 ms | 10 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.