

[UA/RU] ★ Rustfield.eu
Europe
★ X10 | KIT | LOADOUT | APACHE
1/125
Last checked 23 s ago
Wiped 18 h ago
Server admin? Sign in with Steam to claim this server.
117 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
4 / 200 players
Custom Map
Modded 58 days live Avg ping 117.3 ms Avg jitter 5.5 ms Wipe halving: 3 days Wipe cycle 4 ±2.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.247.12.9:28017
First seen 07.08.2026
Last wipe: (27 d ago)
| Wiped | Days since previous |
|---|---|
| 3.2 | |
| 7 | |
| 7 | |
| 6.9 | |
| 0 | |
| 0 | |
| 3.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 387 Sep 28 · 17:32 UTC Median daily peak 28.5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The Best Mondays Clan Server Ever!
Global Wipve every Monday
- vanilla rules
- x2 sulfur
- x2 resources gathering
- x2 components
- x2 smelting
- Clan system
- Faster Recyclers
- Faster Smelting
Глобал Вайп щопонеділка о 17:00
- правила ванільні
- х2 сірка
- х2 ресурси
- х2 компоненти
- х2 плавління
- Система кланів
- Прискорені переробники
- Прискорене плавленняThe Best Mondays Clan Server Ever!
Global Wipve every Monday
- vanilla rules
- x2 sulfur
- x2 resources gathering
- x2 components
- x2 smelting
- Clan system
- Faster Recyclers
- Faster Smelting
Глобал Вайп щопонеділка о 17:00
- правила ванільні
- х2 сірка
- х2 ресурси
- х2 компоненти
- х2 плавління
- Система кланів
- Прискорені переробники
- Прискорене плавлення
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 117 ms | 7 | |
| Online | 117 ms | 5 | |
| Online | 117 ms | 6 | |
| Online | 117 ms | 6 | |
| Online | 117 ms | 5 | |
| Online | 117 ms | 4 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 1 | |
| Online | 117 ms | 12 | |
| Online | 117 ms | 12 | |
| Online | 117 ms | 9 | |
| Online | 117 ms | 3 | |
| Online | 117 ms | 1 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 7 | |
| Online | 117 ms | 12 | |
| Online | 117 ms | 15 | |
| Online | 117 ms | 12 | |
| Online | 117 ms | 13 | |
| Online | 117 ms | 12 | |
| Online | 117 ms | 13 | |
| Online | 116 ms | 9 | |
| Online | 117 ms | 8 | |
| Online | 117 ms | 4 | |
| Online | 117 ms | 4 | |
| Online | 117 ms | 8 | |
| Online | 117 ms | 19 | |
| Online | 117 ms | 27 | |
| Online | 117 ms | 52 | |
| Online | 117 ms | 52 | |
| Online | 117 ms | 54 | |
| Online | 117 ms | 33 | |
| Online | 117 ms | 26 | |
| Online | 117 ms | 13 | |
| Online | 116 ms | 2 | |
| Online | 117 ms | 49 | |
| Online | 117 ms | 64 | |
| Online | 117 ms | 111 | |
| Online | 117 ms | 161 | |
| Online | 117 ms | 147 | |
| Online | 117 ms | 140 | |
| Online | 117 ms | 128 | |
| Online | 117 ms | 84 | |
| Online | 117 ms | 34 | |
| Online | 117 ms | 10 | |
| Online | 117 ms | 89 | |
| Online | 117 ms | 115 | |
| Online | 117 ms | 175 | |
| Online | 117 ms | 238 | |
| Online | 116 ms | 231 |


Europe
★ X10 | KIT | LOADOUT | APACHE
1/125
Last checked 23 s ago
Wiped 18 h ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.