
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 250 players
Procedural Map
2x Max 2 49 days live Avg ping 98.5 ms Avg jitter 2.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.95.82:24919
First seen 15.08.2026
Last wipe: (29 d ago)
| Wiped | Days since previous |
|---|---|
| — |
⚔️ 2X SOLO/DUO | VANILLA+ | ACTIVE ADMINS Welcome to APEX RUST — a competitive 2X Solo/Duo Rust experience built for players who want the intensity of vanilla Rust without the unnecessary grind. 🌲 2X Gather & Loot 👥 Solo & Duo Only ⚡ Fast-paced progression 🎯 Competitive PvP 🛡️ Active & fair administration 🔄 Regular wipes 🚫 No Pay-to-Win Build your base, form your duo, control the map and fight your way to the top. Every decision matters, every raid has consequences, and there is nowhere to hide. No zergs. No pay-to-win. No bullshit. Just Rust.

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

Europe
Max 5 Team Month Wipe
0/50
Last checked 7 m ago
Wiped 1 d ago
Procedural Map


Europe
- X2 | Solo/Duo/Trio/Quad |
6/100
Last checked 6 s ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.