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(DEV) Krizalium

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Offline

Last checked 31 m ago

0 / 2 players

Custom Map

57 days live Avg ping 123.9 ms Avg jitter 46.9 ms Wipe halving: 1 days Wipe cycle 9.3 ±10.2 days

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Connect: 85.209.46.185:28025

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First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
0.9
3.2
23.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 27 · 15:04 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipe01234Sep 3Oct 3

13 full · 0 partial · 18 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Krizalium Hardcore PvE.
The experience here can be very different from vanilla servers.
No map, no Tech Tree, all monuments are guarded, and loot is so rare that even a revolver feels like an achievement.
Can you survive, or will you give up after your first death? :)

Bugs and issues may occur —
please report them in our Discord: https://discord.gg/3sppjkmR3M

This is a true hardcore survival experience.
- The gameplay is roughly divided into tiers.
- All monuments are guarded by NPCs, and sometimes even bosses.
- After defeating bosses, you'll be able to summon raiders for a fight and defend your base from a raid.
- Loot tables are fully rebalanced,
- Not all items can be crafted freely - workbenches have their own set of custom recipes.

Prepare carefully, survive with skill, and earn every inch of progress.

Ping history from Chicago

227.7ms117msSep 3Oct 3

Jitter history

156.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 117 ms 0
Online 117 ms 1
Online 117 ms 1
Online 117 ms 0
Online 117 ms 0
Online 118 ms 0
Online 118 ms 0
Online 117 ms 0
Online 117 ms 0
Online 117 ms 2
Online — 3
Online 117 ms 2
Online 117 ms 0
Online 118 ms 0
Online 117 ms 1
Online 117 ms 1
Online 117 ms 2
Online 117 ms 1
Online 117 ms 2
Online 117 ms 1
Online 117 ms 0
Online 118 ms 0
Online 117 ms 1
Online 117 ms 0
Online 117 ms 1
Online 117 ms 1
Online 117 ms 1
Online 117 ms 0
Online 117 ms 0
Online 117 ms 1
Online 117 ms 1
Online 117 ms 1
Online 117 ms 1
Online 117 ms 2
Online 117 ms 2
Online 118 ms 1
Online 117 ms 3
Online 117 ms 2
Online 117 ms 0
Online 117 ms 0
Online 117 ms 0
Online 117 ms 0
Online 117 ms 1
Offline — —
Offline 449 ms —
Online 117 ms 1
Online 117 ms 1
Online 118 ms 0

Other servers in Ukraine (low ping)

★ X10 | KIT | LOADOUT | APACHE

0/125

Last checked 5 m ago

Wiped 16 h ago

10x Gather1 avg wipe peakVanilla

106 ms· Chicago

2/300

Last checked 3 m ago

Wiped 2 d ago

2x Gather8 avg wipe peakVanilla

Procedural Map

116 ms· Chicago

Jitter0.7 ms

0/2

Last checked 4 m ago

Wiped 2 d ago

2 avg wipe peakVanilla

Procedural Map

116 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.