
MAIN | x2
Europe
| FULL WIPE 01.10 | UA | EU | ПАЛЯНИЦЯ | 2x
300/330
Last checked 1 m ago
Wiped 23 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
129 ms · Chicago
Jitter 3.5 ms
Last checked 3 m ago
50 / 150 players
Procedural Map
2x 57 days live Avg ping 129 ms Avg jitter 3.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.20.154.202:28020
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 58 Oct 2 · 17:00 UTC Median daily peak 22.5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Ласкаво просимо на сервер KyivRaid PVE!
[PvE] Це ідеальне місце для новачків та тих, хто хоче насолоджитися грою у спокійній і дружній атмосфері.
Особливості сервера:
Рейти: x2
Прокачка рівня
Захисники всіх структур які можуть вронити свою зброю
Стаки для всіх ресурсів
Рейдові бази а також захист своєї бази!
Подарункові набори: Доступні Kit'и для всіх гравців
Телепорти: Швидке переміщення між точками
Унікальні РЕЙД Івенти з механікою
Доступні в крафті БАРЖИ різних розмірів!
Івенти: Конвой, Бронепоїзд, Супутник, Свалка та ще дуже багато різних евентів
Додаткові інструменти
Вайп раз у місяць
У шафі доступний апгрейд будинку, скін будинку та інше
Приєднуйтесь та насолоджуйтеся грою на KyivRust PVE!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 129 ms | 42 | |
| Online | 134 ms | 36 | |
| Online | 124 ms | 35 | |
| Online | 129 ms | 28 | |
| Online | 126 ms | 6 | |
| Online | 131 ms | 3 | |
| Online | 128 ms | 7 | |
| Online | 128 ms | 24 | |
| Online | 129 ms | 51 | |
| Online | 125 ms | 57 | |
| Online | 124 ms | 43 | |
| Online | 128 ms | 39 | |
| Online | 129 ms | 30 | |
| Online | 125 ms | 28 | |
| Online | 130 ms | 21 | |
| Online | 130 ms | 11 | |
| Online | 125 ms | 4 | |
| Online | 129 ms | 14 | |
| Online | 130 ms | 29 | |
| Online | 131 ms | 54 | |
| Online | 130 ms | 17 | |
| Online | 129 ms | 8 | |
| Online | 133 ms | 11 | |
| Online | 130 ms | 9 | |
| Online | 129 ms | 6 | |
| Online | 128 ms | 1 | |
| Online | 128 ms | 1 | |
| Online | 129 ms | 3 | |
| Online | 124 ms | 5 | |
| Online | 129 ms | 16 | |
| Online | 129 ms | 17 | |
| Online | 129 ms | 9 | |
| Online | 124 ms | 9 | |
| Online | 131 ms | 3 | |
| Online | 128 ms | 5 | |
| Online | 133 ms | 4 | |
| Online | 134 ms | 3 | |
| Online | 128 ms | 3 | |
| Online | 124 ms | 4 | |
| Online | 124 ms | 11 | |
| Online | 129 ms | 15 | |
| Online | 134 ms | 13 | |
| Online | 131 ms | 10 | |
| Online | 135 ms | 16 | |
| Online | 131 ms | 12 | |
| Online | 125 ms | 6 | |
| Online | 125 ms | 2 | |
| Online | 130 ms | 1 | |
| Online | 125 ms | 3 | |
| Online | 135 ms | 9 |

Europe
| FULL WIPE 01.10 | UA | EU | ПАЛЯНИЦЯ | 2x
300/330
Last checked 1 m ago
Wiped 23 d ago
Custom Map

Europe
1/300
Last checked 2 m ago
Wiped 1 d ago
Procedural Map


Europe
| MAIN |X2| PVP | PVE
10/150
Last checked 3 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.