
9/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
127 ms · Chicago
Last checked 2 m ago
2 / 100 players
Procedural Map
10x 57 days live Avg ping 130.9 ms Avg jitter 12.6 ms Wipe halving: 2 days Wipe cycle 6.9 ±2.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 213.141.96.13:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.2 | |
| 7 | |
| 7 | |
| 3 | |
| 4.8 | |
| 13.2 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 12 · 17:38 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
SisuRust x10 | Finland | EU
Wipes Fri at 6 PM EET
10x Gather Rates — 15x Sulfur
Instant Craft & Quick Smelt
All Blueprints Unlocked
No Junk Loot - Loot++
Backpacks | SkinBox | BGrade
Personal Minicopter with Fuel
Homes & Teleport | Safe Trading
Raidable Bases | Airfield Event
Server Shop — Earn RP by Playing
VIP — QoL Perks Only, Not Pay to Win
Free Starter Kit
Fast-paced modded server based in Finland. Skip the grind — all BPs unlocked, essential QoL plugins included. Earn RP just by playing and spend it in the server shop. VIP offers convenience perks only, no pay to win.
Discord: discord.sisurust.com
Shop: shop.sisurust.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 127 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 151 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 122 ms | 4 | |
| Online | 128 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 123 ms | 3 | |
| Online | 123 ms | 2 | |
| Online | 127 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 131 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 2 | |
| Online | 124 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 127 ms | 2 | |
| Online | 131 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 135 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 127 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 127 ms | 1 | |
| Online | 124 ms | 1 | |
| Online | 131 ms | 2 | |
| Online | 123 ms | 2 | |
| Online | 127 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 124 ms | 2 | |
| Online | 129 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 144 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 127 ms | 0 |

9/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

Europe
My Mini | Homes+TP and More
5/100
Last checked 44 s ago
Wiped 1 d ago
Procedural Map


Europe
3/50
Last checked 24 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.