
[PVE] Green Island
Europe
- Heli-Training
0/30
Last checked 1 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
129 ms · Chicago
Last checked 1 m ago
0 / 10 players
Custom Map
57 days live Avg ping 131 ms Avg jitter 20.4 ms Wipe cycle 3.3 ±3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.77.50.92:28415
First seen 07.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| 2.1 | |
| 7 | |
| 7 | |
| 7 | |
| 4.9 | |
| 0 | |
| 0 | |
| 0 | |
| 2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Aug 16 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
57 full · 0 partial · 1 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Вайп карти: щовівторка о 17:00 (за Київським часом)
Глобальний вайп: кожні два тижні, починаючи з першого вайпу
Модерація 24/7: F7 — щоб надіслати скаргу на гравця
Особливості сервера:
Міні-магазин | Миттєвий крафт | Оптимізація та стабільність
Телепортація | Кіти та VIP | Івенти
Рейти X2 | Торгівля | Автопропуск ночі
Інформація:
Наш сайт: https://gua.pub/
Наш Discord: https://discord.gg/guarust
--------------------[EN]--------------------
Map Wipe: every Tuesday at 17:00 (Europe/Kyiv, UTC+2/UTC+3)
Global Wipe: every two weeks, starting with the first wipe
24/7 Moderation: press F7 to report a player
Server Features:
Mini Store | Instant Craft | Optimization & Stability
Teleportation | Kits & VIP | Events
X2 Rates | Player Trading | Auto Night Skip
Information:
Our Website: https://gua.pub/
Our Discord: https://discord.gg/guarust
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 132 ms | 0 |

Europe
- Heli-Training
0/30
Last checked 1 m ago
Wiped 2 d ago
Custom Map



Europe
DYKTΥ | PvE/PvP | EVENTY | RAIDABLE BASES
11/100
Last checked 4 s ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.