
Micro Wasteland COMING
Europe
SOON
0/24
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
98 ms · Chicago
Jitter 3.5 ms
Last checked 3 m ago
4 / 69 players
Lets Flash!
56 days live Avg ping 98.9 ms Avg jitter 2.5 ms Wipe halving: 1 days Wipe cycle 9.6 ±12.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 212.232.18.84:28015
First seen 07.08.2026
Last wipe: (17 h ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 27.1 | |
| 0.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Oct 2 · 18:03 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
FlashPvE
[EN/GER] Server || High-End Performance Server
I am one of the largest official Rust plugin developers in Europe and have taken Rust to a whole new level.
On our server, you can expect a truly unique gaming experience!
Admins & Mods: Do not play
No Pay2Win
🟢 Vanilla Feeling but NoTechTree
🟢 Theft allowed
🟢 Turrets only work to prevent theft
🟢 Free SkinBox
🟢 Monthly Full Wipes (every two weeks)
🟢 Remover Tool: /remove
🟢 Share joy: /joys
🟢 Events: /events
🟢 Raidable content: Bases, Dungeons, Shelters, Sleepers
🟢 Welcome Scrap per wipe (at Outpost)
🟢 Copy pictures to signs via link
🟢 Improved Workbench Range (usable within building privilege)
🟢 Own events- more than the standard events you know
🟢 Own currency - GoldenScrap
🟢 MoneyWash Dealer - Scrap to GoldenScrap
🟢 BlackMarket Dealer - Buy black market items that you can't get anywhere else
⇨ JOIN DISCORD: discord.rustflash.de
Let's Flash!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 98 ms | 2 | |
| Online | 104 ms | 1 | |
| Online | 98 ms | 1 | |
| Online | 102 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 103 ms | 3 | |
| Online | 98 ms | 7 | |
| Online | 104 ms | 10 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 98 ms | 2 | |
| Online | 104 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 2 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 104 ms | 0 | |
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| Online | 98 ms | 0 | |
| Online | 98 ms | 0 |

Europe
SOON
0/24
Last checked 1 m ago
Wiped 1 d ago
Custom Map


Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.