|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| banner

|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|

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<1 ms · Chicago

Last checked 42 s ago

4 / 150 players

Procedural Map

2x 50 days live Avg ping 0 ms Avg jitter 0 ms

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Connect: 192.223.30.71:28015

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First seen 14.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 8 Sep 12 · 01:39 UTC Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe02468Aug 14Oct 3

51 full · 0 partial · 0 offline · 40 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

Welcome To The Paradise Island Vanilla Server. Designed For Vanilla Players Who Dislike PvP. All Styles Of Play Welcome, Within Our Rule Guidelines.
-- Monthly Wipe At Forced
-- PvE Map - No Raiding.
-- Vanilla Loot And Stacks.
-- Loot Protection Enabled.
-- Gathering Increaed to 2x
-- Shorter Nights.
-- Minimal Decay.

Our Rules Are Set To Provide A Fun Environment
- Absolutely No Racism, Sexism, Trolling, Player/Staff Disrespect, Or Hate Speech
- Voice Or Chat Spamming Will Result in Mutes
- Scripts, Cheats, Use Of Exploits, Or Bots Will Result In A Perm Ban
- Griefing Other Players Is Prohibited
- A Full List Of Rules For Paradise Island Can Be Found On Discord.

Server Is US East Based EST. GMT -5
Questions, Comments, Concerns? Message Us On Discord!
https://discord.gg/paradiseislandrust

Ping history from Chicago

0ms0msSep 3Oct 3

Jitter history

0ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online <1 ms 5
Online <1 ms 2
Online <1 ms 1
Online <1 ms 0
Online <1 ms 3
Online <1 ms 3
Online <1 ms 3
Online <1 ms 4
Online <1 ms 5
Online <1 ms 4
Online <1 ms 0
Online <1 ms 2
Online <1 ms 1
Online <1 ms 1
Online <1 ms 2
Online <1 ms 2
Online <1 ms 4
Online <1 ms 1
Online <1 ms 4
Online <1 ms 2
Online <1 ms 1
Online <1 ms 2
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 1
Online <1 ms 1
Online <1 ms 0
Online <1 ms 1
Online <1 ms 1
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 1
Online <1 ms 0
Online <1 ms 0
Online <1 ms 3
Online <1 ms 1
Online <1 ms 3
Online <1 ms 1
Online <1 ms 0
Online <1 ms 1
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 0
Online <1 ms 1
Online <1 ms 2

Other 2x servers in United States (low ping)

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 6 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Kitsune's 2x 10/1

North America

Biweekly. BetterNpcs. Zombies. Raidable bases

0/50

Last checked 5 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x Gather2 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.