
Rusty Gaming PvE
North America
100x Heavily Modded|HostileNPCs|LinkingPerks
5/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
4 / 100 players
Procedural Map
100x 50 days live Avg ping 18.2 ms Avg jitter 7.9 ms Wipe halving: 1 days Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 144.48.106.74:28015
First seen 14.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| 13.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 17 Sep 12 · 17:19 UTC Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
50 full · 0 partial · 1 offline · 40 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to the Official Neverland PvE/PvP Rust server!
Some custom weapons
Gun Game event for players to fight each other
Different levels of spawnable raidbases!(they also spawn throughout the map randomly)
Personal spawnable Mini!
Base can be raided after 2 DAYS beign offline (vip grants you more offline time)
Buy and call in personal Heli's / Bradleys!
Server purge starts 24 hours for server wipe, all hell will break loose!
Active Admins, we suggest to join our Discord for questions / problems / suggestions and more!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 8 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 12 | |
| Online | 70 ms | 6 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 8 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 8 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 2 | |
| Offline | — | — | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 10 | |
| Online | 17 ms | 10 | |
| Online | 17 ms | 10 | |
| Online | 17 ms | 7 |

North America
100x Heavily Modded|HostileNPCs|LinkingPerks
5/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
100X |US Monthly|
1/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
0/50
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.