2/200
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
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Offline
Last checked 1 m ago
0 / 100 players
Custom Map
51 days live Avg ping 246.8 ms Avg jitter 15.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.23.225:20005
First seen 13.08.2026
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Aug 25 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
14 full · 0 partial · 38 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
1.完善的小怪和经济系统. 按 TAB键 点击<快捷菜单>查看玩法
2.月清、事件多, 总体倍率 2X左右, 建筑可以上锁防盗
3.无权限, 有自动化, 死亡不掉落, 并且有传送功能
4.有各类不影响平衡的,自动化高科技插件
5.如不能登录请更换STEAM商店加速线路, 或关闭加速器
6.点击左下角网页链接进入QQ群: 972897961
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 232 ms | 1 | |
| Online | 257 ms | 1 | |
| Offline | 224 ms | — | |
| Online | 256 ms | 1 |
2/200
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.