
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
RustNation - Survival & Adventure Server admin? Sign in with Steam to claim this server.
111 ms · Chicago
Last checked 11 s ago
1 / 40 players
Procedural Map
57 days live Avg ping 114.8 ms Avg jitter 7.9 ms Wipe cycle 9.3 ±2.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.24.58.76:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 13.1 | |
| 7.1 | |
| 7.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Aug 18 Median daily peak 4.5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Der Server ist ein reiner -Anfänger- Server. Das bedeutet, Spieler mit mehr als 800 Std, sollten sich eher nach einem anderen Server umschauen.
Teamgröße max. 3
2.Raidzeiten: Fr.-So. von 18-22 Uhr
3.Cheaten in jeglicher Form führt zu einem permanenten Ausschluss
PvP Regeln
1.Monumente abcampen ist verboten!
2.Doorcampen, ist verboten! Es muss dem Gegner Zeit zum Handeln gegeben werden!
3.PvP ist zu jederzeit erlaubt! Es sollte aber fair bleiben!
4.Griefing ist verboten! Die geraidete Base muss wieder zugänglich sein.
Serverrestart jeden morgen 4 Uhr.
Server Wipe: jeden ersten Donnerstag im Monat.
Aktive Admins
Viel Spaß
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 111 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 112 ms | 2 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 114 ms | 1 | |
| Online | 107 ms | 4 | |
| Online | 113 ms | 2 | |
| Online | 113 ms | 4 | |
| Online | 120 ms | 2 | |
| Online | 113 ms | 2 | |
| Online | 112 ms | 1 | |
| Online | 111 ms | 1 | |
| Online | 113 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 117 ms | 1 | |
| Online | 112 ms | 3 | |
| Online | 110 ms | 3 | |
| Online | 111 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 1 | |
| Online | 114 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 112 ms | 1 | |
| Online | 113 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 122 ms | 1 | |
| Online | 113 ms | 1 | |
| Online | 117 ms | 2 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map


Europe
| Biweekly | 6 MAX | Shared BPs
0/40
Last checked 1 m ago
Wiped 1 h ago
Procedural Map

Europe
SOON
0/24
Last checked 3 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.