[US] Scheduled CHAOS
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
6/100
Last checked 2 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 30 players
Procedural Map
50 days live Avg ping 0 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 216.245.176.211:28015
First seen 13.08.2026
Last wipe: (90 d ago)
| Wiped | Days since previous |
|---|---|
| 60.6 | |
| — |
Welcome to our laidback Rust experience a balanced mix of survival, progression, and PvP. Level up your character, complete quests, and test your skills in dedicated PvP zones while still enjoying a chill overall atmosphere. Take part in exciting survival events, build your base, and play at your own pace. Active, fair admins keep things running smooth without killing the vibe. Whether you're here to grind, raid, fight, or just hang out, this server is built for a fun and relaxed community experience.
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North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
6/100
Last checked 2 m ago
Wiped 1 d ago
Custom Map


North America
Rust PVP Vanilla
5/100
Last checked 49 s ago
Wiped 1 d ago
Custom Map

North America
Decay | Monthly
2/100
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.