
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
<1 ms · Chicago
Jitter 0 ms
Last checked 6 m ago
0 / 150 players
Procedural Map
2x Max 2 50 days live Avg ping 0 ms Avg jitter 0 ms Wipe cycle 9.3 ±3.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 74.91.115.89:41215
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 26 · 16:42 UTC Median daily peak 3.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Biggest modded server Community in Rust since 2014
- High performance dedicated machines sum up to a smoother Rust experience
- Custom plugins and Better AntiCheat, unique Events, FAST Support
- ADULT server management, advanced script and cheat monitoring
- Skip Queue is available, check VIP section at www.isrusty.net
- Offline Raid Protection (Check Discord for all details)
- Group Limits are STRICTLY enforced and closely monitored, guaranteed!
Also click the Discord link at the website if you need any help or have any questions!
Have fun!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | <1 ms | 1 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 1 | |
| Offline | — | — | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 3 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
0/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.