
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Friendly Seattle: No KOS | Chill | Noob Friendly Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
22 / 100 players
Custom Map
50 days live Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 23.161.168.58:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 106 Oct 2 · 00:53 UTC Median daily peak 52 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
LAST WIPE: Today (Map+BPs) NEXT WIPE: Thu 10/15 (Map+BPs)
★ Raidable Bases ★ Arenas with Kits ★ Team/Friends Auto-Auth
★ Remover Tool (hammer @ outpost) ★ Increased stack sizes ★ 25% Upkeep
★ For new or relaxed players ★ Player raids not the focus/no foundation wipes
★ Limited PvP (Certain monuments/events/raids) ★ Active Admin
★ Overly Toxic/aggressive behavior not tolerated
See Discord (friendlyseattle.com) for detailed rules/mods info
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 29 | |
| Online | — | 39 | |
| Online | — | 69 | |
| Online | — | 86 | |
| Online | — | 75 | |
| Online | — | 66 | |
| Online | — | 63 | |
| Online | — | 39 | |
| Online | — | 31 | |
| Online | — | 12 | |
| Online | — | 32 | |
| Online | — | 32 | |
| Online | — | 48 | |
| Online | — | 60 | |
| Online | — | 92 | |
| Online | — | 97 | |
| Online | — | 93 | |
| Online | — | 62 | |
| Online | — | 4 | |
| Online | — | 3 | |
| Online | — | 7 | |
| Online | — | 6 | |
| Online | — | 7 | |
| Online | — | 15 | |
| Online | — | 24 | |
| Online | — | 20 | |
| Online | — | 16 | |
| Online | — | 10 | |
| Online | — | 8 | |
| Online | — | 6 | |
| Online | — | 2 | |
| Online | — | 8 | |
| Online | — | 10 | |
| Online | — | 12 | |
| Online | — | 13 | |
| Online | — | 19 | |
| Online | — | 13 | |
| Online | — | 10 | |
| Online | — | 11 | |
| Online | — | 12 | |
| Online | — | 3 | |
| Online | — | 12 | |
| Online | — | 13 | |
| Online | — | 13 | |
| Online | — | 17 | |
| Online | — | 19 | |
| Online | — | 26 | |
| Online | — | 18 | |
| Online | — | 13 | |
| Online | — | 17 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
4/150
Last checked 41 s ago
Wiped 1 d ago
Procedural Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
2/150
Last checked 56 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.