RageRust.com • Vanilla
Russia
• EU
5/50
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
REALITY1 RUBY | CLASSIC Server admin? Sign in with Steam to claim this server.
126 ms · Chicago
Last checked 2 m ago
3 / 100 players
Procedural Map
57 days live Avg ping 133.3 ms Avg jitter 7.9 ms Wipe cycle 7 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.11.95.83:9999
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 6.4 | |
| 6.9 | |
| 7 | |
| 7.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 27 · 11:40 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Добро пожаловать на сервер проекта Reality Rust, самый дружелюбный для новичка \ Welcome to the Reality Rust project server, the friendliest for a beginner
• полуклассика сервер \ halfclassic server
• нормал крафт \ normal crafting
• Добыча ресурсов Х2 \ Resource extraction X2
• Уникальные киты \ Unique kits
• Вайп каждую неделю в пятницу \ Wipe every week on friday
• Система античит и админы, готовые решать вопросы \ Anti-cheat system and admins ready to resolve issues
• Уникальная система монет, (больше играешь, больше зарабатываешь) \ Unique coin system (the more you play, the more you earn)
• Наш магазин - realityrust.ru
• Над Дискорд Above Discord - https://discord.gg/gnye7ruvYH
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 126 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 125 ms | 1 | |
| Online | 125 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 125 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | 124 ms | 1 | |
| Online | 126 ms | 0 | |
| Online | 124 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 2 | |
| Online | 125 ms | 2 | |
| Online | 126 ms | 0 | |
| Online | 160 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 123 ms | 1 | |
| Online | 124 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 128 ms | 3 | |
| Online | 124 ms | 2 | |
| Online | 128 ms | 1 | |
| Online | 126 ms | 1 | |
| Online | 127 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 125 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 123 ms | 1 | |
| Online | 124 ms | 3 | |
| Online | 128 ms | 3 | |
| Online | 124 ms | 2 | |
| Online | 129 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 127 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 1 | |
| Online | 123 ms | 0 | |
| Online | 131 ms | 1 |
Russia
• EU
5/50
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Russia
VANILLA • EU
5/50
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.