
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Apex | 2x One Grid Duo | Weekly Wipe | 50% UpKeep Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
1 / 50 players
Custom Map
2x Max 2 51 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.96.82:28010
First seen 13.08.2026
🔥 APEX 2X One Grid— NA 🔥
A clean, vanilla-feel Rust experience with just enough quality-of-life to keep the grind fun without breaking the game.
⚙️ SERVER FEATURES
- 2x Gather Rate — farm, mine, and build faster
- Bi-Monthly Wipe — map wipes every two weeks, fresh starts, less stale servers
- 50% Upkeep Cost — hold your bases without living on the game 24/7
- Fast Furnace Smelting — spend less time babysitting smelters, more time raiding
- Custom Events — random airdrops, PVP events, and surprises to keep things spicy
📍 Region: NA
🗓️ Wipe Schedule: Bi-Monthly
💬 Discord: https://discord.gg/Zhg8rgUKb
🔗 Connect: apexrust.playrust.xyz
No cheating. No pay-to-win. Just good vanilla Rust, streamlined.

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 2 m ago
Wiped 2 d ago
Dark Ages

North America
1/150
Last checked 30 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.