

XDRUST I Метроболь
Russia
[X10]
1/100
Last checked 7 s ago
Wiped 1 d ago
Procedural Map
#1 GOD RUST X10/X15 | NOLIMIT | CUSTOM | 01.10
Server admin? Sign in with Steam to claim this server.
132 ms · Chicago
Jitter 1.4 ms
Last checked 1 m ago
4 / 100 players
FPS+ | ВАЙП 1Д НАЗАД
10x 57 days live Avg ping 136.8 ms Avg jitter 5.6 ms Wipe cycle 9.3 ±2.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 46.174.54.83:20530
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 13.3 | |
| 7 | |
| 7.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 14 Aug 21 Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
50 full · 0 partial · 8 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Добро пожаловать на №001 CROMULENT RUST X100 ULTRA МОДЫ
Наш сервер самый комфортный и качественный!
·Более 150 плагинов
·Моментальный крафт предметов
·Телепорты на дом | мирный город | лагерь бандитов
·Удобное меню
·Щедрые наборы
(киты)
·RPG-система прокачки навыков
·Кастомный магазин
·Увеличенные стаки
·Крутые ивенты
·Турниры
·Оповещения о рейде
·Идеал для новичков!
·Вайпы каждую пятницу в 14:00
Это только небольшая часть и всех нововведений на нашем проекте, заходи быстрей играть, ты не пожалеешь!
Удобная и быстрая игра тебе обеспеченна!
Лучшая оптимизация на нашем проекте: Без лагов, минимальный пинг и самое главное стабильный высокий FPS, даже на слабых ПК.
Активная администрация 24/7. Мы ждём именно тебя!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 132 ms | 3 | |
| Online | 130 ms | 5 | |
| Online | 123 ms | 1 | |
| Online | 123 ms | 2 | |
| Online | 123 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 131 ms | 3 | |
| Online | 122 ms | 5 | |
| Online | 123 ms | 6 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 6 | |
| Online | 133 ms | 4 | |
| Online | 122 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 3 | |
| Online | 132 ms | 2 | |
| Online | 122 ms | 2 | |
| Online | 133 ms | 3 | |
| Online | 141 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | — | 3 | |
| Online | 143 ms | 3 | |
| Online | 150 ms | 3 | |
| Online | 138 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 135 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 140 ms | 1 | |
| Online | 134 ms | 3 | |
| Online | 141 ms | 3 | |
| Online | 138 ms | 1 | |
| Online | 138 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 149 ms | 2 | |
| Online | 148 ms | 0 | |
| Online | 148 ms | 1 | |
| Online | 135 ms | 0 | |
| Online | 142 ms | 1 | |
| Online | 135 ms | 5 | |
| Online | 142 ms | 2 | |
| Online | 141 ms | 4 | |
| Online | 136 ms | 7 | |
| Online | 135 ms | 10 | |
| Online | 136 ms | 10 | |
| Online | 135 ms | 7 |


Russia
[X10]
1/100
Last checked 7 s ago
Wiped 1 d ago
Procedural Map

53/150
Last checked 3 s ago
Wiped 1 d ago
Procedural Map

Russia
SOLO/DUO/MAX 3 | Loot+ | Skins] WIPE 02.10
10/25
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.