
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
11 ms · Chicago
Jitter 0.7 ms
Last checked 2 m ago
6 / 25 players
Moooooo goes the cows!
2x 51 days live Avg ping 11.9 ms Avg jitter 3.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 107.193.75.154:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 27.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Sep 28 · 14:01 UTC Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
★ Thank you for joining us! This is a laid back, quiet, low-poop PvE server ★
★ There is no PvP anywhere, no Building Decay or Upkeep, and no Radiation ★
★ Zombies will spawn in at sundown! NPCs are always on patrol ★
★ Personal Vehicles | Kits | Raidable Bases | Monument Events ★
★ Virtual Quarries : Pumpjacks : Berry Farms ★
★ Supply Drops, Hackable Crates, Pumpjacks & Giant Excavator lock to you ★
★ Player Perks - Leveling System (/XP) and Playtime Ranking (/ranks) ★
★ Vanilla Gather Rates | Modified Stack Sizes | Monthly Wipe ★
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 11 ms | 6 | |
| Online | 10 ms | 5 | |
| Online | 10 ms | 4 | |
| Online | 11 ms | 3 | |
| Online | 14 ms | 3 | |
| Online | 14 ms | 5 | |
| Online | 15 ms | 6 | |
| Online | 14 ms | 6 | |
| Online | 11 ms | 7 | |
| Offline | — | — | |
| Online | 13 ms | 3 | |
| Online | 9 ms | 0 | |
| Online | 11 ms | 4 | |
| Online | 13 ms | 4 | |
| Online | 10 ms | 3 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 4 | |
| Online | 13 ms | 6 | |
| Online | 13 ms | 7 | |
| Offline | — | — | |
| Online | 13 ms | 3 | |
| Online | 11 ms | 3 | |
| Online | 12 ms | 0 | |
| Online | 10 ms | 4 | |
| Online | 10 ms | 4 | |
| Online | 10 ms | 4 | |
| Online | 12 ms | 4 | |
| Online | 11 ms | 4 | |
| Online | 11 ms | 5 | |
| Online | 14 ms | 4 | |
| Online | 12 ms | 5 | |
| Online | 10 ms | 4 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 5 | |
| Online | 38 ms | 6 | |
| Online | 10 ms | 4 | |
| Online | 11 ms | 5 | |
| Online | 12 ms | 5 | |
| Online | 11 ms | 4 | |
| Online | 9 ms | 4 | |
| Online | 10 ms | 4 | |
| Online | 10 ms | 4 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 14 ms | 6 | |
| Online | 12 ms | 6 | |
| Online | 10 ms | 5 | |
| Online | 10 ms | 5 | |
| Online | 11 ms | 4 | |
| Online | 11 ms | 4 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
1/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.