

Rustify.com 2x Solo/Duo/Trio
Oceania
2/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
AUS PVE Zombieland Server admin? Sign in with Steam to claim this server.
205 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
5 / 50 players
Procedural Map
51 days live Avg ping 205.2 ms Avg jitter 5.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 144.6.251.59:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 3 · 09:09 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to AUS PVE Zombieland, Check out the website for all server commands at https://aus.schuu.net
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 205 ms | 3 | |
| Online | 205 ms | 5 | |
| Online | 205 ms | 2 | |
| Online | 203 ms | 1 | |
| Online | 206 ms | 2 | |
| Online | 203 ms | 2 | |
| Online | 203 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 203 ms | 3 | |
| Online | 203 ms | 4 | |
| Online | 203 ms | 5 | |
| Online | 205 ms | 3 | |
| Online | 205 ms | 4 | |
| Online | 203 ms | 3 | |
| Online | 264 ms | 2 | |
| Online | 211 ms | 2 | |
| Online | 206 ms | 1 | |
| Online | 205 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 205 ms | 1 | |
| Online | 205 ms | 2 | |
| Online | 242 ms | 3 | |
| Online | 205 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 207 ms | 2 | |
| Online | 203 ms | 2 | |
| Online | 205 ms | 1 | |
| Online | 205 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 203 ms | 1 | |
| Online | 203 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 205 ms | 1 | |
| Online | 203 ms | 0 | |
| Online | 205 ms | 1 | |
| Online | 205 ms | 1 | |
| Online | 205 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 203 ms | 1 | |
| Online | 206 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 206 ms | 0 |


Oceania
2/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.