Aus Land of Greatness|3X|PVE|Trio banner

Aus Land of Greatness|3X|PVE|Trio

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222 ms · Chicago

Jitter 0 ms

Last checked 8 m ago

0 / 50 players

Procedural Map

3x Max 3 51 days live Avg ping 223.1 ms Avg jitter 2.3 ms Wipe cycle 14 ±0.6 days

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Connect: 159.196.5.104:28023

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First seen 13.08.2026

Next wipe: (in 12 days) High confidence

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
13.4
14.6
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 19 · 09:41 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe0123Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

Modded 3x PVE server with PVP areas. Homes,TP's,Raidable Bases,and more.
Monthly BP & Fortnightly Map Wipes.
Last wipe: 02/10/2026
Next Wipe: 16/10/2026
Rules: See in-game rules and Discord.
PVP at high tier monuments and crate.
Breaking either of the rules will result in a punishment:
Cheating,Exploiting.
Playing with cheaters may result in ban.
Mods used:
TP
QuickSmelt
Horse\mini spawning
Lvl1 BPs unlocked
Anti-Offline Raiding Protection
NPC Boss and many more

Ping history from Chicago

225.5ms222msSep 3Oct 3

Jitter history

6.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 222 ms 0
Online 222 ms 0
Online 222 ms 0
Online 224 ms 1
Online 222 ms 0
Online 222 ms 1
Online 224 ms 1
Online 222 ms 0
Online 222 ms 0
Online 222 ms 0
Online 222 ms 0
Online 222 ms 0
Online 224 ms 0
Online 222 ms 0
Online 224 ms 0
Online 224 ms 0
Online 224 ms 0
Online 222 ms 0
Online 222 ms 0
Online 225 ms 0
Online 226 ms 0
Online 227 ms 0
Online 226 ms 0
Online 227 ms 0
Online 224 ms 0
Online 224 ms 0
Online 223 ms 0
Online 224 ms 0
Online 222 ms 0
Online 224 ms 0
Online 222 ms 0
Online 222 ms 0
Offline — —
Online 224 ms 0
Online 224 ms 0
Online 224 ms 0
Online 222 ms 0
Online 224 ms 0
Online 224 ms 1
Online 223 ms 1
Online 222 ms 0
Online 222 ms 1
Online 222 ms 0
Online 222 ms 0
Online 222 ms 0
Online 222 ms 0
Online 222 ms 0
Online 222 ms 0
Online 224 ms 0
Online 224 ms 1

Other 3x servers in Australia (low ping)

3x | Raidable Bases | Weekly

0/40

Last checked 7 m ago

Wiped 2 d ago

33% elapsed67% left

Next wipe in 4 days

3x Gather2 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

Jitter0.7 ms

Solo Only Monthly |Low Pop| Mymini |BSKIN| BGR

0/40

Last checked 7 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

3x GatherMax 13 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

EU \| Monthly Wipe

1/75

Last checked 4 m ago

Wiped 1 h ago

0% elapsed100% left

Next wipe in 29 days

3x Gather2 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.