RageRust.com • Vanilla
Russia
• EU
3/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 5 m ago
160 / 550 players
ВАЙП БЫЛ 1д НАЗАД
57 days live Avg ping 134.7 ms Avg jitter 6.7 ms Wipe cycle 7 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.93.2.83:28031
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.5 | |
| 7 | |
| 7 | |
| 7.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 532 Sep 18 · 08:46 UTC Median daily peak 80 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
777 RUST — Выбирай лучшее, играй на 777!
Настоящая классика БЕЗ МОДОВ на просторной карте 4250.
— Maximum FPS: Топовое железо для комфортных файтов.
— NO LIMIT: Лимита на игроков в тиме нет.
— Быстрое реагирование на жалобы.
Сорви куш в мире, где выживают только сильнейшие!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 170 | |
| Online | 129 ms | 153 | |
| Online | 121 ms | 92 | |
| Online | 122 ms | 64 | |
| Online | 132 ms | 34 | |
| Online | 122 ms | 22 | |
| Online | 122 ms | 75 | |
| Online | 134 ms | 174 | |
| Online | 122 ms | 257 | |
| Online | 127 ms | 269 | |
| Online | 123 ms | 257 | |
| Online | 123 ms | 279 | |
| Online | 121 ms | 225 | |
| Online | 127 ms | 200 | |
| Online | 122 ms | 76 | |
| Online | 128 ms | 8 | |
| Online | 130 ms | 7 | |
| Online | 129 ms | 1 | |
| Online | 121 ms | 3 | |
| Online | 123 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 140 ms | 7 | |
| Online | 130 ms | 10 | |
| Online | 140 ms | 4 | |
| Online | 128 ms | 9 | |
| Online | 122 ms | 6 | |
| Online | 139 ms | 7 | |
| Online | 123 ms | 3 | |
| Online | 122 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 121 ms | 3 | |
| Online | 121 ms | 14 | |
| Online | 121 ms | 28 | |
| Online | 121 ms | 25 | |
| Online | 132 ms | 14 | |
| Online | 133 ms | 12 | |
| Online | 133 ms | 5 | |
| Online | 130 ms | 4 | |
| Online | 123 ms | 2 | |
| Online | 127 ms | 3 | |
| Online | 123 ms | 13 | |
| Online | 133 ms | 36 | |
| Online | 130 ms | 55 | |
| Online | 132 ms | 49 | |
| Online | 133 ms | 36 | |
| Online | 133 ms | 22 | |
| Online | 121 ms | 17 |
Russia
• EU
3/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Russia
VANILLA • EU
3/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.