

Rustify.com 2x Solo/Duo/Trio
Oceania
1/40
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
260 ms · Chicago
Jitter 0 ms
Last checked 6 m ago
0 / 100 players
Procedural Map
2x 52 days live Avg ping 262.3 ms Avg jitter 4.5 ms Wipe cycle 45.1 ±17.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 203.59.235.204:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 62.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Aug 21 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
53 full · 0 partial · 0 offline · 38 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
True 2x PVE server at its core! with designated PVP zones.
PVP is active at selected monuments and opt-in base PVP zones.
Come build your Dream base, Role play to your hearts desire. no pay wall for QoL freedom. Join a beautiful and ever growing community. Active admins that are ever improving the server, finding new ways to make a great experience and are there for the servers players.
Features:
- PVE focused
- Custom economy
- Raidable Bases and Boats
- Huge Qol
- Player shop
- Personal recyclers
- No premium
- Personal heli signals
- Casino items
- No base decay
- Skinner
- Custom quests
- Bigger Boats
- Legacy Heli
Wipe cycle: 3 months.
Economy resets on wipe.
Hosted by Oz Star Gaming
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 260 ms | 0 | |
| Online | 260 ms | 0 | |
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| Online | 261 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 267 ms | 0 | |
| Online | 260 ms | 0 | |
| Online | 262 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 262 ms | 0 | |
| Online | 266 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 266 ms | 0 | |
| Online | 262 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 260 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 266 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 267 ms | 0 | |
| Online | 266 ms | 0 | |
| Online | 260 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 260 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 260 ms | 0 | |
| Online | 265 ms | 0 | |
| Online | 266 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 267 ms | 0 | |
| Online | 260 ms | 0 | |
| Online | 267 ms | 0 | |
| Online | 263 ms | 0 | |
| Online | 267 ms | 0 | |
| Online | 265 ms | 0 | |
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| Online | 260 ms | 0 | |
| Online | 261 ms | 0 |


Oceania
1/40
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
0/125
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Oceania
2x Solo/Duo | JUST WIPED
0/75
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.