

Rustify.com 2x Solo/Duo/Trio
Oceania
5/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
[AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly Server admin? Sign in with Steam to claim this server.
234 ms · Chicago
Jitter 1.4 ms
Last checked 2 m ago
7 / 50 players
Custom Map
51 days live Avg ping 236.7 ms Avg jitter 8.3 ms Wipe cycle 11.6 ±3.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.107.196.38:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| 6.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Sep 8 · 06:37 UTC Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly
Come join us on the Perth Rust Spot Community Server, a Perth based chill and friendly PVP server for all Aussies. Vanilla drop tables, drone bays & recyclers at Fishing Village, Rust+ enabled, and a few minor QoL mods. See Discord for Server Rules. New players welcome.
Team Size Maximum: 8
Schedule:
- Map + BP wipes 0200 AWST Fortnightly after first Friday of each month.
- Restarts daily 0200 AWST.
- Times adjusted to 0300 AWST during active ADST.
Discord: https://discord.gg/4CaaC3eQwq
Direct Connect: 103.107.196.38:28015
Be excellent to each other!
rs00r^iaozJ^0rAi42NAZ0
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 234 ms | 5 | |
| Online | 236 ms | 3 | |
| Online | 234 ms | 3 | |
| Online | 234 ms | 4 | |
| Online | 234 ms | 4 | |
| Online | 236 ms | 1 | |
| Online | 237 ms | 2 | |
| Online | 234 ms | 2 | |
| Online | 237 ms | 4 | |
| Online | 234 ms | 9 | |
| Online | 234 ms | 8 | |
| Online | 236 ms | 4 | |
| Online | 237 ms | 4 | |
| Online | 236 ms | 6 | |
| Online | 237 ms | 5 | |
| Online | 234 ms | 3 | |
| Online | 234 ms | 0 | |
| Online | 236 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 237 ms | 2 | |
| Online | 237 ms | 2 | |
| Online | 234 ms | 0 | |
| Online | 234 ms | 1 | |
| Online | 234 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 236 ms | 0 | |
| Online | 285 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 237 ms | 2 | |
| Online | 236 ms | 1 | |
| Online | 234 ms | 0 | |
| Online | 236 ms | 1 | |
| Online | 234 ms | 1 | |
| Online | 236 ms | 1 | |
| Online | 234 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 234 ms | 1 | |
| Online | 234 ms | 3 | |
| Online | 234 ms | 3 | |
| Online | 234 ms | 2 | |
| Online | 234 ms | 2 | |
| Online | 234 ms | 1 | |
| Online | 234 ms | 1 | |
| Online | 234 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 234 ms | 0 |


Oceania
5/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Oceania
Server (PVE)
4/75
Last checked 1 m ago
Wiped 12 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.