[SEA] The Den Beginners PVE 2X|Solo/Duo banner

[SEA] The Den Beginners PVE 2X|Solo/Duo

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209 ms · Chicago

Jitter 2.3 ms

Last checked 3 m ago

8 / 80 players

Procedural Map

2x Max 2 51 days live Avg ping 216.9 ms Avg jitter 19.3 ms Wipe cycle 14 ±0 days

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 116.89.111.196:28115

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 21 Aug 25 Median daily peak 10 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe0510152025Aug 13Oct 3

52 full · 0 partial · 0 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

05101520

Server info

[Server Info]
PVE server with scheduled PVP and Raid events.
Custom Map - All Monuments.
Join Discord - dc.thedenservers.com

[Rules]
1. Respect fellow players.
2. Be chill and a sport. Play on PVE-Only servers if you can't take the hit.
3. No toxicity, trolling, bullying, sexism or racism.
4. No disrespecting of others' religion.
5. No cheating, glitching, scripting or hacking of any kind.

Have fun!

Ping history from Chicago

235.5ms206.8msSep 3Oct 3

Jitter history

57.6ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 209 ms 9
Online 205 ms 12
Online 209 ms 11
Online 205 ms 6
Online 206 ms 1
Online 204 ms 0
Online 220 ms 1
Online 210 ms 3
Online 215 ms 8
Online 208 ms 7
Online 207 ms 9
Online 220 ms 9
Online 212 ms 6
Online 213 ms 4
Online 215 ms 8
Online 211 ms 5
Online 204 ms 3
Online 200 ms 1
Online 212 ms 2
Online 211 ms 3
Online 207 ms 2
Online 213 ms 2
Online 205 ms 3
Online 212 ms 1
Online 225 ms 1
Online 205 ms 1
Online 209 ms 1
Online 206 ms 2
Online 229 ms 2
Online 212 ms 5
Online 223 ms 5
Online 205 ms 5
Online 210 ms 3
Online 209 ms 2
Online 204 ms 1
Online 210 ms 2
Online 210 ms 0
Online 207 ms 0
Online 210 ms 0
Online 210 ms 2
Online 210 ms 4
Online 208 ms 4
Online 205 ms 4
Online 213 ms 3
Online 213 ms 3
Online 215 ms 2
Online 224 ms 2
Online 209 ms 1
Online 209 ms 0
Online 204 ms 3

Other 2x servers in Singapore (low ping)

2x Vanilla+ | MAX3 | Raid Hours

0/150

Last checked 6 m ago

Wiped 15 h ago

11% elapsed89% left

Next wipe in 5 days

2x GatherMax 31 avg wipe peakVanilla

Procedural Map

209 ms· Chicago

Jitter0 ms

Beginners PVP 2X

0/80

Last checked 2 m ago

Wiped 1 d ago

24% elapsed76% left

Next wipe in 5 days

2x Gather5 avg wipe peakVanilla

Procedural Map

210 ms· Chicago

Jitter0 ms

2x | Solo/Duo |

0/100

Last checked 3 m ago

Wiped 1 d ago

24% elapsed76% left

Next wipe in 5 days

2x GatherMax 20 avg wipe peakVanilla

Custom Map

215 ms· Chicago

Jitter8.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.