
[SEA] The Den
Asia
Beginners PVP 2X
0/80
Last checked 56 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
240 ms · Chicago
Jitter 18.4 ms
Last checked 59 s ago
10 / 50 players
Procedural Map
2x 52 days live Avg ping 243.5 ms Avg jitter 27.3 ms Wipe cycle 18.4 ±9.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.79.137.119:28080
First seen 13.08.2026
Last wipe: (39 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 8.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 19 Oct 3 · 08:53 UTC Median daily peak 5.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Welcome to RustSEA+ - Pure PVE 2x with a challenging PVE experience
- Note that this is a PvE server which means NO GRIEFING OTHER PLAYERS.
- The extended server rules are on our Discord server (https://discord.gg/CXzeh5BbgV).
Server information
-Last wiped: 05/04/2024
-Next wipe: 02/05/2024 (2am GMT+8)
-Actively moderated to ensure a friendly, toxic-free environment for players
Server Features
-Raidable Bases
-SkinBox
-Bradley Tiers
-Teleport
-Player Trading
-BattlePass
-Personal Minicopter
-Clans
-Harbour
-Convoy
-Rust+ app integration
-Death Notes
-Sign Artist
-And more! (type /info in game to find out more)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 240 ms | 15 | |
| Online | 214 ms | 14 | |
| Online | 231 ms | 7 | |
| Online | 233 ms | 15 | |
| Online | 223 ms | 14 | |
| Online | 227 ms | 4 | |
| Online | 223 ms | 11 | |
| Online | 233 ms | 15 | |
| Online | 230 ms | 17 | |
| Online | 226 ms | 10 | |
| Online | 227 ms | 8 | |
| Online | 235 ms | 8 | |
| Online | 231 ms | 4 | |
| Online | 232 ms | 0 | |
| Online | 217 ms | 2 | |
| Online | 231 ms | 6 | |
| Online | 217 ms | 9 | |
| Online | 229 ms | 12 | |
| Online | 230 ms | 9 | |
| Online | 230 ms | 12 | |
| Online | 215 ms | 8 | |
| Online | 231 ms | 8 | |
| Online | 274 ms | 9 | |
| Online | 225 ms | 5 | |
| Online | 220 ms | 5 | |
| Online | 231 ms | 5 | |
| Online | 228 ms | 1 | |
| Online | 230 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 232 ms | 1 | |
| Online | 238 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 231 ms | 1 | |
| Online | 241 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 236 ms | 1 | |
| Online | 238 ms | 1 | |
| Online | 242 ms | 1 | |
| Online | 227 ms | 0 | |
| Online | 226 ms | 1 | |
| Online | 231 ms | 1 | |
| Online | 230 ms | 1 | |
| Online | 228 ms | 1 | |
| Online | 230 ms | 1 | |
| Online | 231 ms | 0 | |
| Online | 214 ms | 1 | |
| Online | 230 ms | 0 |

Asia
Beginners PVP 2X
0/80
Last checked 56 s ago
Wiped 2 d ago
Procedural Map
2x Vanilla+ | MAX3 | Raid Hours
0/150
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Asia
Beginners PVE 2X|Solo/Duo
3/80
Last checked 30 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.