0/4
Last checked 44 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
231 ms · Chicago
Jitter 4 ms
Last checked 1 m ago
6 / 60 players
Procedural Map
51 days live Avg ping 243.7 ms Avg jitter 26.4 ms Wipe cycle 7.2 ±3.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 139.99.113.100:28310
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.7 | |
| 5.8 | |
| 10.8 | |
| 9.7 | |
| 7.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 16 Sep 27 · 13:41 UTC Median daily peak 13 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rusty Indonesia!
====================
-Vanilla
Rules
================
- Don't say racially offensive things.
- Hacking, scripting, exploitation is prohibited.
- No Alliances, especially Teaming-Raiding is prohibited, follow the max team ui.
- No intentional bug abuse.
- No EAC or FP banned.
Server Information
======================
- Server Size : 3.5K
- Monthly Full Wipe
- Bi-Weekly Map Wipe at Thursday
- Fresh Wipe 2026-07-16 01:00 AM (GMT+7)
- Next Map Wipe 2026-07-30 01:00 AM (GMT+7)
- Next Full Wipe 2026-07-30 01:00 AM (GMT+7)
- Always Restart at 05.00 AM (GMT+7)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 231 ms | 8 | |
| Online | 235 ms | 13 | |
| Online | 227 ms | 8 | |
| Online | 223 ms | 1 | |
| Online | 230 ms | 1 | |
| Online | 232 ms | 0 | |
| Online | 215 ms | 3 | |
| Online | 228 ms | 11 | |
| Online | 227 ms | 7 | |
| Online | 242 ms | 3 | |
| Online | 232 ms | 7 | |
| Online | 233 ms | 6 | |
| Online | 219 ms | 6 | |
| Online | 215 ms | 0 | |
| Online | 218 ms | 2 | |
| Online | 281 ms | 3 | |
| Online | 224 ms | 5 | |
| Online | 232 ms | 7 | |
| Online | 236 ms | 5 | |
| Online | 224 ms | 1 | |
| Online | 240 ms | 4 | |
| Online | 218 ms | 5 | |
| Online | 233 ms | 1 | |
| Online | 229 ms | 1 | |
| Online | 232 ms | 4 | |
| Online | 232 ms | 2 | |
| Online | 234 ms | 1 | |
| Online | 233 ms | 2 | |
| Online | 225 ms | 11 | |
| Online | 237 ms | 13 | |
| Online | 226 ms | 7 | |
| Online | 228 ms | 4 | |
| Online | 237 ms | 3 | |
| Online | 231 ms | 3 | |
| Online | 230 ms | 1 | |
| Online | 230 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 237 ms | 1 | |
| Online | 237 ms | 2 | |
| Online | 237 ms | 4 | |
| Online | 256 ms | 3 | |
| Online | 240 ms | 8 | |
| Online | 232 ms | 10 | |
| Online | 218 ms | 10 | |
| Online | 226 ms | 3 | |
| Online | 228 ms | 2 | |
| Online | 244 ms | 1 | |
| Online | 231 ms | 0 | |
| Online | 231 ms | 1 | |
| Online | 243 ms | 4 |
0/4
Last checked 44 s ago
Wiped 1 d ago
Procedural Map

Asia
Beginners PVP 2X
0/80
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Asia
PvE Monthly Vanilla
24/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.