
HQM.GG SEA 5x
Asia
Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP
4/160
Last checked 1 m ago
Wiped 1 d ago
Server admin? Sign in with Steam to claim this server.
239 ms · Chicago
Jitter 3.5 ms
Last checked 3 m ago
11 / 50 players
Procedural Map
5x 51 days live Avg ping 236.9 ms Avg jitter 9.9 ms Wipe cycle 7.3 ±5.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 15.235.160.134:60421
First seen 13.08.2026
Last wipe: (20 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 4.4 | |
| 7.5 | |
| 16.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 20 Sep 28 · 12:59 UTC Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[SEA] MALAYSIAN LEGION X5 PVE
▸ Vpn Not Allowed ▸ Monitored Using Rust Admin | Server Armour | Arkan
▸ Discord : https://discord.gg/QDkWrD4s4e
▸ Purge Day Every Thursday 8PM GMT+8 [Malaysia] Untill Wipe
▸ Map Weekly Wipe Every Friday 4AM GMT+8 [Malaysia]
▸ Bp Monthly Wipe Every Friday 4AM GMT+8 [Malaysia]
▸ Event ▸ Raidable Bases ▸ Zombie Horde ▸ Boss Monster
▸ Arena Tournament ▸ Heli Signals ▸ Convoy
▸ Shop ▸ JetPack ▸ Skinbox
▸ Backpacks ▸ Better Tc ▸ Automatic Authorization ▸ Economics
▸ Gather Rewards ▸ NTeleportation ▸ Vehicle Licence ▸ And More
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 239 ms | 8 | |
| Online | 234 ms | 6 | |
| Online | 232 ms | 6 | |
| Online | 226 ms | 3 | |
| Online | 248 ms | 2 | |
| Online | 240 ms | 0 | |
| Online | 236 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 224 ms | 2 | |
| Online | 246 ms | 2 | |
| Online | 236 ms | 2 | |
| Online | 224 ms | 2 | |
| Online | 233 ms | 2 | |
| Online | 224 ms | 2 | |
| Online | 232 ms | 3 | |
| Online | 222 ms | 11 | |
| Online | 237 ms | 15 | |
| Online | 237 ms | 10 | |
| Online | 232 ms | 11 | |
| Online | 229 ms | 13 | |
| Online | 236 ms | 9 | |
| Online | 237 ms | 7 | |
| Online | 241 ms | 4 | |
| Online | 240 ms | 6 | |
| Online | 244 ms | 7 | |
| Online | 235 ms | 8 | |
| Online | 237 ms | 12 | |
| Online | 236 ms | 11 | |
| Online | 244 ms | 13 | |
| Online | 230 ms | 13 | |
| Online | 224 ms | 8 | |
| Online | 233 ms | 7 | |
| Online | 232 ms | 5 | |
| Online | 232 ms | 4 | |
| Online | 251 ms | 4 | |
| Online | 235 ms | 12 | |
| Online | 236 ms | 15 | |
| Online | 226 ms | 9 | |
| Online | 245 ms | 13 | |
| Online | 237 ms | 13 | |
| Online | 256 ms | 13 | |
| Online | 231 ms | 12 | |
| Online | 255 ms | 7 | |
| Online | 234 ms | 5 | |
| Online | 235 ms | 6 | |
| Online | 231 ms | 10 | |
| Online | 230 ms | 14 | |
| Online | 239 ms | 18 | |
| Online | 260 ms | 9 | |
| Online | 223 ms | 6 |

Asia
Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP
4/160
Last checked 1 m ago
Wiped 1 d ago

Asia
| PVE 5x | Newbie Friendly | Events | Perfectly M
18/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

Easy Rust - 5x | TP | Shop | Kits | Weekly
1/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.