

|Solo/Duo/Trio|LootX3| JUST WIPED
8/100
Last checked 2 m ago
Wiped 1 d ago
Server admin? Sign in with Steam to claim this server.
227 ms · Chicago
Jitter 2.1 ms
Last checked 2 m ago
14 / 50 players
Procedural Map
3x 51 days live Avg ping 242.7 ms Avg jitter 27.4 ms Wipe cycle 14 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.79.137.104:28080
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14.3 | |
| 13.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Oct 2 · 11:46 UTC Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
|||| Welcome to RnC PVE 3X ||||
Map Size: 3500 | Seed: 65108491
Last wipe: 01/10/2026 | Next Bi-Weekly wipe: 15/10/2026
Purge[PVP] starts 1 day before wipes
We are beginner friendly and welcomes anyone looking for a place to stay.
Server features:
- Access to all Skins
- Exclusive Premium PVE Events for all to enjoy
- Leaderboard titles
- Raidable NPC Bases
- Refined Loots across boxes, reduced clutters
- Quality of life plugins (eg. Skills, Shop & Backpacks)
Active admins support avaliable on Discord!
Click on VIEW WEBPAGE & Join our growing Server on Discord now and be a part of our community!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 227 ms | 13 | |
| Online | 224 ms | 6 | |
| Online | 225 ms | 10 | |
| Online | 231 ms | 9 | |
| Online | 227 ms | 6 | |
| Online | 235 ms | 4 | |
| Online | 213 ms | 1 | |
| Online | 237 ms | 6 | |
| Online | 224 ms | 8 | |
| Online | 215 ms | 11 | |
| Online | 226 ms | 9 | |
| Online | 230 ms | 11 | |
| Online | 231 ms | 9 | |
| Online | 229 ms | 4 | |
| Online | 234 ms | 6 | |
| Online | 279 ms | 3 | |
| Online | 230 ms | 0 | |
| Online | 224 ms | 0 | |
| Online | 228 ms | 1 | |
| Online | 235 ms | 0 | |
| Online | 231 ms | 1 | |
| Online | 236 ms | 0 | |
| Online | 236 ms | 2 | |
| Online | 213 ms | 2 | |
| Online | 234 ms | 4 | |
| Online | 240 ms | 1 | |
| Online | 214 ms | 2 | |
| Online | 245 ms | 2 | |
| Online | 245 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 234 ms | 1 | |
| Online | 226 ms | 2 | |
| Online | 231 ms | 3 | |
| Online | 241 ms | 5 | |
| Online | 229 ms | 3 | |
| Online | 227 ms | 2 | |
| Online | 224 ms | 1 | |
| Online | 225 ms | 0 | |
| Online | 224 ms | 0 | |
| Online | 226 ms | 2 | |
| Online | 226 ms | 1 | |
| Online | 250 ms | 2 | |
| Online | 237 ms | 3 | |
| Online | 218 ms | 0 | |
| Online | 262 ms | 2 | |
| Online | 228 ms | 4 | |
| Online | 214 ms | 2 | |
| Online | 229 ms | 1 | |
| Offline | — | — | |
| Online | 218 ms | 3 |


|Solo/Duo/Trio|LootX3| JUST WIPED
8/100
Last checked 2 m ago
Wiped 1 d ago


|Solo/Duo/Trio/Quad|LootX3| JUST WIPED
5/100
Last checked 1 m ago
Wiped 7 h ago


5 Max LootX3|SkinBox|Kits JUST WIPED
7/200
Last checked 2 m ago
Wiped 8 h ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.